This short session was attended by Jamie, Will, Avery, and Trajan. Ben came in briefly, but was otherwise occupied with work. We played D&D for an hour or two before switching to video games. We played some League of Legends and then some Battle For Wesnoth, discovering that LOL is way cool for multiplayer and Wesnoth is bloody awful.

Arendil called a council meeting to take a final vote on Amalius’ position within the Alliance. Amalius’ grandfather was now discovered to be the infamous Amalgami who formed and then destroyed the First Alliance against the Xorians. Not wanting a repeat of that, Arendil wished to throw Amalius out. Amalius wanted to see how Astyanax stood before he started his defense.

Astyanax had half his face flensed off, if you recall. He’s been wearing a mask to cover it. I recently purchased a mask like Astyanax’s to freak out my players over Google Hangouts. I ducked off camera and put something on a bit like this. The players appropriately freaked when I came up wearing the mask as Astyanax.

Astyanax said, “While you have helped us in the past against the Xorians, your grandfather did the same before he betrayed my father. I cannot accept your help any longer. Blood always runs true and I see your betrayal as inevitable. I’m sorry, but I think it best if you sit out the rest of this war.”

Preliminary votes were taken before Amalius voiced his defense. Arendil, Titandra, Junai, and Astyanax all voted for Amalius’ banishment. Logan, Torin, Tagenadi, and Hektor all voted against banishment. Sabriyya had not sufficiently proven herself to have a vote, but she was present at the meeting. Gradorian and Kig were also away, but a quorum existed without them.

Thus, Amalius held the deciding vote on his own banishment. He stood up, drew in his breath, and spat on the table. “This is the thanks I get for aiding you at every turn? Sacrificing my very soul to the dragovinians? If that’s the case, then I am done with the Alliance. I’ll take my leave, but not alone. Torin, I’ve saved your life countless times. You know that this Council’s removal of me signals further stagnation. Come with me and we can continue to oppose the Xorians without the petty restrictions of old men.
“And Tagenadi, don’t think that this Council won’t turn on you next. These elders are stuck in their ways and will refuse the aid of such a powerful god as Hades. They already have one foot in his realm, but will reject your help for fear of contamination. Siding with me is the only way to ensure the fall of Xoria.
“The same for you, Sabriyya. These dogs will reject your aid as it only comes through a man such as Tagenadi. A brave and just man, that they are blind to see only because he lacks a pulse. Stay here and you’ll get to fight only a few dragovinians before the Alliance crumbles. Come with me and you can slay every last one of them.
“And Hektor, I hope you now see the decadence and corruption within the Alliance. Don’t side your Aractrashan armies with ancient, decrepit men. Come with me and the war can be won.”
With that, Amalius disappeared out of the room. Torin followed an instant later in a puff of smoke. Arendil gritted his teeth in frustration, but said nothing.
Tagenadi stood and said, “Amalius may have overstepped his bounds in what he said, but some of what he said is true. I see that my presence here is no longer wanted due to my pact with Hades. I leave willingly, but I will continue the fight against the Xorians. Hades has told me that the dwarves slain in the west have risen as his undead army. I’ll use this force against the Xorians. Hopefully justice will triumph in the end.”
Tagenadi and Sabriyya left the Council Chambers.

2 responses to “Xorian Wars 29/Alliance 20”

  1. Xorian Wars 30/Alliance 21 – GoCorral Avatar

    […] ← Xorian Wars 29/Alliance 20 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)