Stevie the Wonder Wagon was a unique magical creation made by Salzar and Atreides. They used funds gathered for the First Alliance War to sculpt, animate, and bestow intelligence on an iron wagon with a human face and two human arms on either side. Stevie came to life, but sadly his intellect was lacking. Fortunately, his loyalty to the cause of good and freedom was strong, making him a valuable asset during the First Alliance War. He shuttled supplies rapidly across great distances and was capable of defending himself by wielding four swords at the same time with his arms.

Stevie was taken in by the Elves of Bigby’s Forest after the First Alliance lost the war. The elves attempted to teach Stevie how to go slow and enjoy life in the forest, but he proved unable. As Stevie’s experience grew he found himself drawn to his natural talent, speed. He trained to become even faster while with the elves. While his top speed was limited within the forest, he could outpace a flying dragon on an open plain.

When the Rebellion came to Bigby’s Forest Stevie joined and fought alongside the Rebels for the cause of freedom. He continued to transport supplies from across Xoria to feed and arm the Rebels in Bigby’s Forest. Stevie assisted everywhere he could. Most notably he helped the revived dragovinians when they were sent out to reclaim the pieces of the Druid’s Prophecy. After the Second Alliance War ended Stevie joined Tarigananata’s retinue in Nox.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)