Arendil was a wise, old man who led the Second Alliance during the Second Alliance War. He was the head of the First Family of Jipangu as well. During the war, Arendil pursued conservative strategies that risked as little life as possible. This philosophy extended to his morals as well when Arendil led the effort to remove Amalius from the Alliance War Council due to the psion’s familial relationship with Amalgami the Betrayer. The animosity between the two continued for the remainder of Arendil’s life. The old man turned in his grave when Amalius succeeded him as leader of the Second Alliance and as head of the new First Family of Jipangu.

In his youth Arendil was a member of a prominent Jipangu family. He was born the fourth son with little expectation that he would succeed his father as the family head. Without responsibilities, Arendil was able to enjoy an aristocratic lifestyle. He studied magic and dueling to became quite proficient at both. He sat in on trade deals with his family to learn the art of negotiation as well.

Tragedy struck Arendil’s family over and over again in his adulthood. All three of his brothers passed before their prime followed by his father. Arendil had thought he had no chance of being the family head, but it was thrust upon him. He dove into the responsibility. Arendil’s life turned into an endless stream of backroom deals, forecourt duels, and obeisance to the gods. He ruthlessly improved his family’s position until they sat at the top as the First Family of Jipangu.

When Amalganus formed the Second Alliance Arendil saw an opportunity in linking the visionary youth to his family. He arranged a marriage between his grandson, Yukaro, and Amalganus’s daughter, Amalia. Arendil cultivated an appearance as the paternal mentor for Amalganus although in reality the young man needed no assistance from Arendil. Arendil used this exaggerated relationship to replace Amalganus as the leader of the Second Alliance when the latter disappeared.

Arendil led the Second Alliance well for many years prior to the Second Alliance War. He extended the allied cities to include many communities across Eastern Cimmeria. When the war began, Arendil continued to be a guiding hand, but often yielded to those with more military experience such as Astyanax and Gradorian. He advocated conservative strategies when appropriate, but was willing to listen to others as well.

Amalius, son of Amalganus, returned to Eastern Cimmeria which would initiate a conflict with Arendil. At first Arendil was happy to have the son of the Second Alliance’s founder present. That feeling left Arendil when it was revealed that Amalius’s grandfather was Amalgami the Betrayer. Arendil led an effort on the Alliance War Council to expel Amalius and his friend, Tagenadi, from the Alliance. This proved successful. In addition, Arendil demanded that Yukaro divorce Amalia. Amalius’s extended family was left practically destitute due to Arendil’s actions.

Amalius had his revenge on Arendil. He antagonized the old man for the rest of the Second Alliance War. When Amalius revived the dead of Bradel Fields he was welcomed back into the Alliance. He used this as an opportunity to magically dominate Arendil. The once great leader of Jipangu was forced to do whatever Amalius commanded until he expired from old age a year later. Amalius replaced Arendil as head of the Second Alliance, the Halkias family replaced Arendil’s as the First Family of Jipangu, and Amalius became the leader of Jipangu as well. The psion quietly destroyed Arendil’s legacy as revenge for ostracizing him and his family.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)