Hermes is the son of Maia and Zeus. He is the god of exchange, commerce, thieving, messages, shepherds, cowherds, orators, travel, and athletics. His sacred animal is the lamb. He invented most sports the Cimmerians compete in and the lyre. He escorts the dead to their afterlife. He has a winged helmet and winged sandals that allow him to be anywhere in an instant. He also has a caduceus which provides him sacred protection when delivering a message. Hermes is a trickster god and is often helping another god get away with something they shouldn’t be. Hermes is the father of Pan, but does not have a wife.

Within Cimmeria Hermes has been content to wander in disguise with a few exceptions. During the Age of Monsters, Hermes provided guidance to Jovy and in return Jovy named Hermes as the patron god of Lordodo. In the Second Alliance War Hermes orchestrated the destruction of Greshendale by the Second Alliance Exiles. In retaliation the Xorians destroyed Bradel Fields. Hermes also participated in the Battle of Nox. He seems to bring destruction and chaos to whatever he touches in Cimmeria. Despite this reputation Hermes’s face remains plastered on border marking Herms throughout the land.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

72 – Calico and Psychomortis (Part 1) Setting the Stage, Campaigns for D&D and Other RPGs

CalicoVisions tells us about his game system and setting Psychomortis. The game is constructed to challenge players and characters to look inside themselves to find what's really important to them. In the far future the Earth has suffered from the arrival of the Iris which caused vast changes across the world. PCs are trapped beneath the Earth in a vast maze known as Pandora's Labyrinth. They seek an exit and/or spiritual absolution as they survive and explore in the dark depths. The experience is simultaneous a dungeon crawl and philosophical exercise.This is the first of two episodes about Psychomortis. Calico contacted me about how the game and setting had evolved since our first recording. This is the first recording which has the original version of Calico's world and game. The second one is more refined and filled in which you can see in part 2!Psychomortis is still in the early stages of development, but its playable! If you're interested in the game you can learn more on the Psychomortis Discord Server: https://discord.com/invite/JkhpUTYMTCYou can also follow Calico on BlogSpot: https://calicovisions369.blogspot.com/And on BlueSky: https://bsky.app/profile/calicovisions.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 72 – Calico and Psychomortis (Part 1)
  2. 71 – Aaron Ryan and Dissonance/The End
  3. 70 – Sensei Suplex and Project Aurora
  4. 69 – Siix and Godstorm
  5. 68 – John and Tahlvaen