Hermes is the son of Maia and Zeus. He is the god of exchange, commerce, thieving, messages, shepherds, cowherds, orators, travel, and athletics. His sacred animal is the lamb. He invented most sports the Cimmerians compete in and the lyre. He escorts the dead to their afterlife. He has a winged helmet and winged sandals that allow him to be anywhere in an instant. He also has a caduceus which provides him sacred protection when delivering a message. Hermes is a trickster god and is often helping another god get away with something they shouldn’t be. Hermes is the father of Pan, but does not have a wife.

Within Cimmeria Hermes has been content to wander in disguise with a few exceptions. During the Age of Monsters, Hermes provided guidance to Jovy and in return Jovy named Hermes as the patron god of Lordodo. In the Second Alliance War Hermes orchestrated the destruction of Greshendale by the Second Alliance Exiles. In retaliation the Xorians destroyed Bradel Fields. Hermes also participated in the Battle of Nox. He seems to bring destruction and chaos to whatever he touches in Cimmeria. Despite this reputation Hermes’s face remains plastered on border marking Herms throughout the land.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora