Mo’nyoq is a small settlement on the southern coast of the Aral Sea. The town’s people are composed of 3,000 refugees from the Second Alliance War and growing all the time. Danar and Amalius founded the town after the war to provide homes and jobs for the thousands displaced from Bradel Fields, Greshen Dale, and Phoenix, among others. Danar has taken the lead on running the town while Amalius manages the administration of Jipangu and the Second Alliance. When Danar is called away, Amalius’s squire, Endi, takes over.

The basic necessities of Mo’nyoq are still under construction. Smithy, granary, town hall, and walls, as well as a reliable supply of food and water. The need for food has brought the people of Mo’nyoq into conflict with the indigenous orc and goblin populations. The locals are experts at fishing the Aral Sea, so Mo’nyoq relies on their cooperation, willing or not, to survive. Food is brought in from the west as well, but the supply lines suffer attacks from bandits and other monsters, making that resource unreliable. While Mo’nyoq is supported from the outside the citizens are building a fishing fleet and sowing their fields with grain for future years.

The people of Mo’nyoq come from all over Cimmeria, but the majority are humans from Eastern Cimmeria. Coming from a range of different cities, the locals have little in common besides their current situation. The settlement is a melting pot of cultures, cuisines, and social rules. As the city develops its own identity, arguments are common but so too are unions of unusual pairings. As a young settlement, Mo’nyoq is unique in having few children present. Many of the colonists either have none or left them in the care of relatives in other locations. This has created an adult or vulgar atmosphere in Mo’nyoq.

Mo’nyoq is named after a real city, Mo’ynoq, previously on the south coast of the Aral Sea. Irrigation canals did by the Soviets have led to the almost complete destruction of the Aral Sea. While Mo’ynoq was once a fishing town on the south coast it is now a site of disaster tourism about a hundred miles from the Aral Sea’s receding coast line.

Aral Sea in 1989 (left) and 2014 (right)

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora