Trung Town was the capital of the Hobgoblin Lands under the leadership of Kruk-Ma-Kali. At the height of the Hobgoblin Emperor’s power the city was home to 400,000 goblinoids. After his assassination, Kruk-Ma-Kali’s city diminished in size. His vassals fought over the remains of his empire and the infant capital languished. Now Trung Town’s population is only 18,000 goblins, 1,000 hobgoblins, and 1,000 bugbears.

In the fighting after Kruk-Ma-Kali’s death, General Graz-Khrodun emerged on top with a secure hold on the capital after two decades of war. His victory was not without cost though. Many of the important political ties to the rest of the empire were frayed or broken by the war. Trung Town was an unimportant town before Kruk-Ma-Kali’s reign and without the strong mercantile connections created by the emperor, the city contracted at an alarming rate. Planned as a massive administrative center, it became a ghost town.

Graz-Khrodun focused his efforts on consolidation of power. He nominally succeeded and his descendant, Graz-Toshdrun still occupies the throne of Trung Town today. Graz-Toshdrun’s influence over the shrunken city is minimal at best. His personal guard leaves the palace monthly to collect a paltry amount of taxes from the capital and the surrounding communities. These taxes are barely enough for the guards, the palace staff, and Graz-Toshdrun to sustain themselves. They certainly don’t have the power to assist the people of Trung Town with their problems, such as the roving bugbear gangs that have moved in.

The death of Kruk-Ma-Kali and later diminishing of the Graz family left a power vacuum within Trung Town. Without the strength to protect his citizens, Graz-Toshdrun could do nothing but watch when the various bugbear tribes of the Hobgoblin Lands began settling in Trung Town. The city had shrunk over the years, but still maintained a healthy population, a population that the bugbears sought to cultivate and consume. Previously the citizens of Trung Town were good at hiding as a method to avoid Graz-Toshdrun’s taxes. Now that skill set became a necessity for survival as bugbear harvesters stalked the city’s streets and alleyways looking for a goblin to fill their cooking pots.

The streets of Trung Town are littered with unused architectural pieces. Kruk-Ma-Kali had planned a great capital with one million residents and was well on his way to building such a dream before his assassination. Acres of abandoned apartments, storefronts, and tunnels cover the city. A few notable structures have also fallen into disrepair. The city’s gladiatorial arena is now a slaughter pen for the city’s livestock. A forty-five foot tall statue of Kruk-Ma-Kali broke at the knees and the upper portion now lies upon a set of tenement houses. A large bathhouse has been dry for centuries. The only large structures that have been maintained are the Royal Palace where Graz-Toshdrun lives and the temples to Lion and Night. A few priests keep the sacred rituals for Lion and Night, the favored deities of Kruk-Ma-Kali. These priests ward the bugbears off using their magic and keep the temple grounds clean, but they are unable to do much else for the people of Trung Town.

Even in its dilapidated state, Trung Town remains an important pilgrimage site in the Hobgoblin Lands. Thousands come every year to pay their respects to the capital city and the site of Kruk-Ma-Kali’s death. The townsfolk make a living selling rubble from the buildings and trinkets they claim were owned by Kruk-Ma-Kali or his closest advisors. The pilgrims are advised to come with a bodyguard or a fast horse. Bugbear ambushes can happen at any time and they are fond of brewing “pilgrim soup.”

Despite the challenges afflicting Trung Town, the people of the capital have managed to develop a unique industry to maintain the city’s relevance in the present. Trung Town is Cimmeria’s largest exporter of ostrich meat, eggs, and feathers. Ostriches are the only large bird native to Cimmeria that has been domesticated and the Goblins of Trung Town are the only ones who know the secret. With a monopolistic hold on this product, the locals have clawed their way back into the minds of other goblinoids as more than just a deadly tourist trap. Merchant caravans make regular stops at the outskirts of Trung Town to load up on ostrich goods. The large fowl industry may be just what the Trung Towners need to get back on top.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)