Previous: Cimmerian Timeline Part 21

995BCE: King Cogard swiftly realized that the royal courtiers were cutting him out of decision making to enrich themselves and their clans. Not wishing to play the dance of politics, Cogard went on a tour of the far-flung dwarven communities.

994BCE: King Cogard met with the disparate dwarven settlements in Zeus’s Canvas. He listened to the concerns about resource distribution among the clans and promised to resolve it. He organized trade deals between the different villages and granted titles of nobility to those who cooperated. The Dwarves of Zeus’s Canvas became enamored with their king.

993BCE: The inept Dwarven Council realized King Cogard’s tour was an attempt to circumvent their control and go directly to the people for support. As Cogard continued on his journey to the Dominarie Mountains, the Dwarven Council sent emissaries ahead to spread rumors that would upset Cogard’s diplomatic visit to that country. When the Dwarven King arrived he proposed a united kingdom through his marriage to Queen Shortrastor. The deceitful warnings of the Council spoiled Cogard’s plans. Shortrastor rebuffed his advances. Cogard left with nothing gained for his trip to the south.

991BCE: King Cogard continued his journey northward and met with the clans of the Terror Mountains. He offered human slaves as sacrifices to the dragons, ingratiating himself into the favor of the clan leaders by following their local customs.

989BCE: Cogard went deep into the Terror Mountains and eventually he reached the Underdark. His entourage had grown considerably since the start of his tour. In the Underdark where the dragons couldn’t reach they grew into an army. The Deep Dwarves were in conflict with the other Underdark races. King Cogard organized his citizens and went on campaign for the first time.

984BCE: King Cogard’s campaigns in the Underdark went well. His talented command earned him the loyalty of the Deep Dwarves. He began the return journey to the Dalleer refugee camp.

983BCE: King Cogard arrived back in Dalleer. The Dwarven Regency Council knew they were beat. They surrendered control to their king.

Next: Cimmerian Timeline Part 23

2 responses to “Cimmerian Timeline Part 22”

  1. Cimmerian Timeline Part 21 | GoCorral Avatar

    […] Next: Cimmerian Timeline Part 22 […]

  2. Cimmerian Timeline Part 23 | GoCorral Avatar

    […] Previous: Cimmerian Timeline Part 22 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)