When the Dragon War ended, Bigby was 103, still young for an elf. He helped the other Heroes to design defenses for the Dragon Orbs. After twenty years most of them had moved on into the stasis. All the other Heroes could only be awakened by the destruction of the Orbs of Dragonkind. Bigby and Toffoun were all that was left.

Bigby was happy to retire to the forest that grew to bear his name. He lived for dozens of years supporting himself by teaching his magic to the elves of his homeland and any others who wished to learn. Romantic relationships came and went, lasting for years or decades and then dissolving amicably as is the way of the elves. Bigby had three children and played an active role in their upbringing. The outside world was not without conflict, but Bigby stayed apart. He had seen and done enough during the Dragon War.

When Toffoun retired, the dwarf took one last trip to see Bigby. The two reminisced about their times together. The visit was what Bigby needed to say goodbye to the world. He made his farewells to his family, his friends, his children, and the places he knew. After all was finished Bigby was the last to enter the Dragon Orb slumber.

-GoCorral

Next up I’ll be turning each of these After the Dragon War articles into timelines. After that I’d like to explore the Dwarven Kingdom a bit more. I’ve laid the foundations with Toffoun, Cogard, and the Fierce Axe. Just gotta hammer out the specifics.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora