When the Dragon War ended, Bigby was 103, still young for an elf. He helped the other Heroes to design defenses for the Dragon Orbs. After twenty years most of them had moved on into the stasis. All the other Heroes could only be awakened by the destruction of the Orbs of Dragonkind. Bigby and Toffoun were all that was left.

Bigby was happy to retire to the forest that grew to bear his name. He lived for dozens of years supporting himself by teaching his magic to the elves of his homeland and any others who wished to learn. Romantic relationships came and went, lasting for years or decades and then dissolving amicably as is the way of the elves. Bigby had three children and played an active role in their upbringing. The outside world was not without conflict, but Bigby stayed apart. He had seen and done enough during the Dragon War.

When Toffoun retired, the dwarf took one last trip to see Bigby. The two reminisced about their times together. The visit was what Bigby needed to say goodbye to the world. He made his farewells to his family, his friends, his children, and the places he knew. After all was finished Bigby was the last to enter the Dragon Orb slumber.

-GoCorral

Next up I’ll be turning each of these After the Dragon War articles into timelines. After that I’d like to explore the Dwarven Kingdom a bit more. I’ve laid the foundations with Toffoun, Cogard, and the Fierce Axe. Just gotta hammer out the specifics.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)