Tentineh labored to build defenses for the Dragon Orbs entrusted to his care. Shratalanda, Bigby, and Danar assisted in designing the protections for the Orbs. While working they discussed the inevitability of their deaths and the release of the dragons. No matter how well-designed their protections were, they would eventually be breached. The Orbs would be found and broken, releasing the terrible scourge of dragons upon the world again. No matter how well defended, the Orbs simply could not be locked away for all eternity.

Tentineh suggested a solution. Each of the Heroes of the Dragon War could bind his or her soul to one of the Orbs. When the Orb was broken, that Hero would be returned to life, ready to fight the dragons once again. There was only one problem with this plan, in order to bind a person to the Orb, that person would have to voluntarily give up their life. A death without the afterlife. Their souls would not pass on to Erebos and Elysium. They would remain with the Orbs ready to reappear when they were needed.

Shratalanda, Bigby, and Danar approved of the idea. They would get their affairs in order before binding their souls to the Orbs. Danar left to inform the other Heroes of the Dragon War who had spread out across Cimmeria. Shratalanda, Bigby, and Tentineh set to designing the specifics of this unusual soul-binding spell.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)