Previous: Gurutama Timeline Revising Part 20

Another transitionary period post where no major events really happen, but there’s plenty of minor events! The Bwarloran Dwarves are kicked out of Halusho Forest, but they haven’t been a major player since they created the hobgoblins. We do have the creation of Proaxium which will come to play a large role in future events (The Profiteers play a role in those events as well). I was the one who had the idea for Proaxium because previously there was no single location identified as a center of knowledge. Najar and its associated cities have a good school system, but Proaxium is the place to go for advanced education. And of course the Hykman League is growing.

Another thing to notice in this post is the drastic reduction in time scale. I’m only able to cover a 5 year period in the post because events get closer together in the third age of Dawn of Worlds and because we started to have more interesting events to fill those years.

699 NA: Trade relations expanded over the new human world. Allies and enemies were quickly made and lost as every city and organization vied for control of the old Empire. A new organization splintered off from the shadowy Brotherhood of the Living Immolation. This new organization, the Frugal Profiteers, sought to control all wealth within the Maw. They no longer cared about the resurrection of Navillus or the Najar Empire. All that mattered to the Profiteers was power. The Profiteers secretly bought up many of the mercenary companies used in the wars between the human cities. They installed Profiteer members as the leaders of the mercenaries and awaited the right time to strike.

The merfolk and Bwarlor dominated the sea trade network that established itself across the Maw while the Hykmans controlled the Eastern Maw’s land trade and slowly worked their way into the sea trade.

700 NA: The Metal Dwarves sensed that the Shadow Lord had been shut away in his tomb. They read through the Books once more, searching for what they must do. Perhaps now the world was ripe for civilization. The dwarves edited portions of the Book to recognize threats from outside the normal cycle. They would have to do things differently this time and they hoped for better luck in the next cycle.

The Metal Dwarves set up an outpost to teach the world the dwarven way. Using their vast ingenuity, they built a stone island paradise in the mouth of the Maw, south of Cyflenwi. The Kenracktopar resurfaced from their ancient isolation and built schools, roads, and aqueducts aplenty upon the new land. The island and the city of great learning built upon it were known as Proaxium.

The merfolk, upset by this brazen annexation of their land in the Maw, sent delegates to the dwarves to resolve the matter peacefully. The dwarves stalled the delegates with regulation, fanciful tours of Proaxium, and, if all else failed, bribes.

In the Upper Maw, the wars between the cities continued with Syluk often gaining the upper hand.

701 NA: The hobgoblin population constantly grew. There was no real organization, only constant pressure outwards. Ancient magic protected Crodolan, The Homestone Bridge was warded, and the sea and the mountains surrounded the hobgoblin tribes. The only open place to destroy was Shianosoth. More and more hobgoblins began congregating around the city and eventually they came smashing down upon it. The Bwarloran Dwarves attempted to control the hobgoblins with pleas of fraternity and alliance against the Metal Dwarves, but their cries went unheeded. The city was burned and looted. Few Bwarloran Dwarves escaped the destruction.

703 NA: After seeing the mercantile benefits of the Hykman League firsthand, the Elves of Rotandean joined the League. They built a beautiful forest garden paradise within Hykma to celebrate their new friends. The Elven Gardens became the center of commerce and politics within Hykma and by extension for all the Eastern Maw. However, this was only for the upper class. The lower class cultural center remained in Domicilius. Class tensions heightened after the building of the Gardens. The poor saw the picturesque trees and waterfalls as a symbol of wealthy oppression.

Despite repeated requests from Hykma to join the League, Farpoint continued to remain independent of the Hykman League, maintaining their own laws, culture, and army.

-Mister Ed

Next: Gurutama Timeline Revising Part 22

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)