Previous: Gurutama Timeline Revising Part 4

This post marks the end of the avian race as a significant force in our Dawn of Worlds game.

We’d started playing Dawn of Worlds with four players, but one of us ended up not having enough time/energy to commit to the rest of the turns, so their creation was phased out.

The avians lost the war with the merfolk. Due to the largely racist motivations for the war we decided that the avians became a slave race of sorts. Avians are captured by merfolk and exported to the rest of the world through the Great Canal.

Kind of horrible, but if people can rationalize it based on skin color then why wouldn’t slavery be rationalized based on “I’m a fish person and they’re bird people.”

It’s likely that an abolitionist movement will be introduced into the game at some point, but that will have to wait til later in the creative process.

644 BE: At Drolfo’s command the merfolk built the city of New Drolfonia at the tip of the Swordback Peninsula.

632 BE: For long centuries the avians had mourned the loss of the Wing-prophet, Trebor Ydorg, and the new merfolk city proved the final straw. Word spread throughout the whole continent and eventually the avians converged on New Drolfonia. The garrison at Tortuga could not be alerted in time as what seemed like the entire avian race fell upon the merfolk. The new city burned and the underwater caverns were buried under mountains of rocks dropped by the bird people. Accounts vary on what exactly happened in the aftermath of the sacking of New Drolfonia, but all agreed on one point, there were no survivors. Their bodies were viciously impaled upon stakes and set to line the coast between the remnants of the city and its sister, Tortuga.

629 BE: Drolfo demanded retributive action from his merfolk followers. The faithful followed his orders to attack Nanatok. They were at first held off by its defenses. Then Selcatnet entered the fray and his fifty tentacles buried Nanatok in stones. No avians were spared.

473 BE: The Kenracktopar oversaw the founding of a third dwarven city, Iron Wing, forming the Triad.

432 BE: The Books of Dwarven Legend told of dark times ahead before the world was ready to accept the wisdom of the dwarves into its heart. The dwarves fortified their cities as per the Books instructions. An army was drafted and spread through the dwarven lands to defend every corner of the Metal Tiers.

322 BE: The Cold Woods grew, and the New Ice fertilized the Pure Plains with water.

145 BE: The Landers used their skill with water to attempt irrigation in the Maw Islands. The first three attempts failed miserably, with far too much water taking over the islands. The final attempt created a lush paradise on Crautor Island, similar to the Hrududu Jungle.

-Mister Ed

Next: Gurutama Timeline Revising Part 6

2 responses to “Gurutama Timeline Revising Part 5”

  1. Gurutama Timeline Revising Part 4 | GoCorral Avatar

    […] Gurutama Timeline Revising Part 5 […]

  2. Gurutama Timeline Revising Part 6 | GoCorral Avatar

    […] Gurutama Timeline Revising Part 5 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)