Previous: Gurutama Timeline Revising Part 4

This post marks the end of the avian race as a significant force in our Dawn of Worlds game.

We’d started playing Dawn of Worlds with four players, but one of us ended up not having enough time/energy to commit to the rest of the turns, so their creation was phased out.

The avians lost the war with the merfolk. Due to the largely racist motivations for the war we decided that the avians became a slave race of sorts. Avians are captured by merfolk and exported to the rest of the world through the Great Canal.

Kind of horrible, but if people can rationalize it based on skin color then why wouldn’t slavery be rationalized based on “I’m a fish person and they’re bird people.”

It’s likely that an abolitionist movement will be introduced into the game at some point, but that will have to wait til later in the creative process.

644 BE: At Drolfo’s command the merfolk built the city of New Drolfonia at the tip of the Swordback Peninsula.

632 BE: For long centuries the avians had mourned the loss of the Wing-prophet, Trebor Ydorg, and the new merfolk city proved the final straw. Word spread throughout the whole continent and eventually the avians converged on New Drolfonia. The garrison at Tortuga could not be alerted in time as what seemed like the entire avian race fell upon the merfolk. The new city burned and the underwater caverns were buried under mountains of rocks dropped by the bird people. Accounts vary on what exactly happened in the aftermath of the sacking of New Drolfonia, but all agreed on one point, there were no survivors. Their bodies were viciously impaled upon stakes and set to line the coast between the remnants of the city and its sister, Tortuga.

629 BE: Drolfo demanded retributive action from his merfolk followers. The faithful followed his orders to attack Nanatok. They were at first held off by its defenses. Then Selcatnet entered the fray and his fifty tentacles buried Nanatok in stones. No avians were spared.

473 BE: The Kenracktopar oversaw the founding of a third dwarven city, Iron Wing, forming the Triad.

432 BE: The Books of Dwarven Legend told of dark times ahead before the world was ready to accept the wisdom of the dwarves into its heart. The dwarves fortified their cities as per the Books instructions. An army was drafted and spread through the dwarven lands to defend every corner of the Metal Tiers.

322 BE: The Cold Woods grew, and the New Ice fertilized the Pure Plains with water.

145 BE: The Landers used their skill with water to attempt irrigation in the Maw Islands. The first three attempts failed miserably, with far too much water taking over the islands. The final attempt created a lush paradise on Crautor Island, similar to the Hrududu Jungle.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)