The different items you can have in Hearthstone: cards, packs, gold, and dust.
The different items you can have in Hearthstone: cards, packs, gold, and dust.

I wanted to talk a little bit about the different types of currency in Hearthstone.

All the forms of currency are essentially funneled into getting more cards.

The first currency the game introduces is gold.

Gold is essentially interchangeable with real world money. Both can be used to purchase card packs or arena tickets.

Arena is a game mode similar to gambling. You create a deck and then try to win as many games as you can before you accumulate 3 losses with that deck.

After finishing an arena run, the game awards you a pack and a few other things as seen in the picture above.

Gold and real world currencies can only be used to buy packs for 100 gold ($1.50) each or arena tickets for 150 gold ($1.99) each.

Each pack contains 5 cards. Cards come in 4 degrees of rarity, common, rare, epic, and legendary.

The average pack has 4 commons and 1 rare. The card won from the arena run pictured above is a common card.

Unlike other CCGs there is no way to trade your cards with other players in Hearthstone.

Instead, cards must be traded with the computer at a bad exchange rate.

Card exchange is mediated through the dust currency I mentioned earlier.

The exchange rate is pretty bad as shown in this table. It takes 8 dusted common cards to get 1 common card that you want. 5 rares to make 1 rare. 4 epics or legendaries to make another epic or legendary.

Rarity Crafting

Cost

Disenchanting

Refund

Common (White) 40 5
Rare (Blue) 100 20
Epic (Purple) 400 100
Legendary (Orange) 1600 400

A pack is worth 100 gold and that sets up the exchange rate for other things in the game. The value of an arena run is always compared to what you would get if the 150 gold cost for the arena run had been spent on a pack instead.At one point I wondered what the exchange rate between dust and gold should be.

So an average 100 gold pack gets you 4 commons and 1 rare. The above table shows that the average pack is worth 40 dust.

I’d say that number is slightly higher as occasionally more rares show up and epics and legendaries can pop up as well.

I’d estimate the value of a pack to be at 50 dust. So the exchange rate is 1 dust = 2 gold.

So if you’re new to playing and are disappointed when an arena run give dust instead of gold like I was, don’t be that way.

Dust is a good thing! At least in Hearthstone.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

78 – D&D in Suburbia (Ryan and Serenity Springs) Setting the Stage, Campaigns for D&D and Other RPGs

Ryan tells us about his new adventure, Serenity Springs! It's a cozy little suburb. Or at least it seems like it at first. Until you realize its in a dimension like Ravenloft and evil entities lurk around every corner to threaten the citizens and visitors with awful, gruesome death. Just don't bleed on Mrs. Dotty's petunias!You can follow the Kickstarter for Serenity Springs at this link: https://www.kickstarter.com/projects/grinningportal/serenity-springs-campaign-setting-for-fantasy-ttrpgs?ref=7ob6pyIf you'd like to know more about Ryan's other projects you can check out his website: https://grinningportalgames.com/And you can follow Grinning Portal Games on Bluesky: https://bsky.app/profile/grinningportal.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/p97dfEauFjSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  2. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)
  3. 76 – Flying Island Worlds (Alan and Fractus)
  4. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  5. 74 – Kylie and Fallout: Garden of Atom