I saw the Fault in Our Stars movie this weekend and I was a little disappointed.

It’s an excellent adaptation of the book and is a solid movie on its own.

I just couldn’t help comparing every little detail in the movie to the book.

So many small things had to be cut out and I missed everyone of them.

Charlotte is missing, Mr. Van Houten doesn’t play Bomfalleralla in Hazel’s car, the subtle clues of Augustus condition are all gone, the voice in the Anne Frank house is “Anne Frank’s” instead of Otto Frank’s, etc.

I’m sure this happens all the time with movie adaptations of books, but this was the first time I really noticed it.

I think that’s partially due to the amount of time between when I read the book and saw the movie.

For Fault in Our Stars there were less than two weeks between reading the book and seeing the movie.

Other movies of books that I’ve seen were usually a year or more between when I read the book and saw the movie (Lord of the Rings, Harry Potter, Hornblower).

There are errors and missing parts when I look back on those movies, but I don’t care as much about them.

My sister has the same problem for the Harry Potter books, but for a different reason.

Because the books are so good, she’s read them several times. Enough that she’s memorized all those little details.

So when the movies are missing parts, it feels wrong to her. It feels like its not Harry Potter.

Same thing happened for me with Fault in Our Stars.

The movie is great, but it is not EXACTLY the same as the book.

I do recommend the movie and the book as well, but try to keep them separated by at least a month to avoid this problem from happening to you too!

That’s all for tonight.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)