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Previous: An Overview of Gurutama Part 9

If you know your Latin roots then you can already guess what type of people the rana of Gurutama are.

Rana is Spanish for frog and the rana are frog people.

The rana live in and around Tonsil Lake and joined the Hykman League.

The rana are pacifists, but they recognize that the violence that threatens the world can often only be countered by violence.

In order to meet violent threats without direct intervention, the rana have a tradition of forging amazing swords and other weapons.

Chances are that if an adventurer finds a magic sword it was made by a rana and gifted to a hero in the past to bring light in dark times.

The rana are also accomplished artists and doctors.

A rana organization called the Monks of the Gossamer Waves functions like the Red Cross in Gurutama. They provide aid to whomever requires it.

Because of their amphibian biology and passive nature it is rare to see a rana far from Tonsil Lake or the Hykman cities surrounding it.

Rana that travel far afield are either Monks on missions or outcasts due to their rejection of the rana’s pacifist culture.

Because the rana do not often leave their home country they have had little influence on world affairs as a whole.

However, within the Hykman League the rana are always involved in the betterment of all people, big or small, rich or poor.

Recent events in the Hykman League have caused some rana to act against the Hykman government. This is due to a resurgence of Navillus worship in the Hykmans.

But more on all that in the forthcoming timeline posts!

-Mister Ed

Next: An Overview of Gurutama Part 11

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

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73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora