The picture of a Hobgoblin from one of the D&D Monster Manuals.
The picture of a Hobgoblin from one of the D&D Monster Manuals.

Previous: An Overview of Gurutama Part 8

I’ll be covering the hobgoblins of Gurutama next.

The hobgoblins are the offspring of a dwarven curse cast at the beginning of the dwarven invasion of Najar.

The dwarves asked the Bwarlor people to assist in the invasion, but the Bwarlor humiliated the dwarven diplomats (Beard shaving!).

The dwarves, not to be outdone, cast a terrible curse upon the Bwarlor.

Every firstborn Bwalor human was taken away by a black mist that covered Bwolo Isle.

The curse was worse than that. For centuries after the black mist, every firstborn of the Bwarlor would be have the body of a dwarf instead of a human.

These dwarf children formed a community of second class citizens in Bwarlor culture. They called themselves the Bastards of the Book as the curse that affected them originated from the dwarves magical Book in Hearthland.

The Bastards shared a common hatred, but not for the Bwarlor that outcast them. They hated the dwarves that had cursed them initially.

Eventually a group of Bastards came together with the aim of violence against the dwarven community.

Unfortunately for them the dwarves were safe within the Metal Tier mountain range of Hearthland.

But the dwarves had friends…

The Bastards of the Book cobbled a fleet together and sailed against the elves at Shianosoth.

They attacked, pillaged, and raped the city.

The offspring of the mixed cursed human, dwarf, and elf blood formed hobgoblin babies.

This was the darkness that afflicted the Halusho Forest that I wrote of earlier.

The hobgoblins were a savage and violent race, matching their origins, until the Hykmans civilized them.

The hobgoblins adapted to civilization and organized government quickly, but their violent ways never left them.

A few decades after joining the Hykmans the hobgoblins revolted to form their own nation.

That’s about it for the hobgoblins. They live in the northern half of the Halusho Forest and in the Mandible mountains along the northern coast of the Lower Maw. All the cities in that area are hobgoblin cities.

-Mister Ed

Next: An Overview of Gurutama Part 10

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

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73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
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