The continent of Gurutama that the dwarves originated in, Hearthland.
The continent of Gurutama that the dwarves originated in, Hearthland.

Previous: An Overview of Gurutama Part 5

Next in line for the “describe the races” theme I’ve got going on here are the earthy dwarves.

I was the player controlling the dwarves in the Dawn of Worlds game.

They started off in the mountains of the western continent, Hearthland.

The dwarves are ruled by a group of priests that interpret the Holy Book.

The dwarves believe in a cycle of rebirth and death for the world as a whole.

They bury themselves in the earth to survive the death and remerge after the rebirth to guide the world towards good and prosperity.

The Book is the guiding means for them, containing knowledge and predictions from the past on how to best guide the people of the new world.

When Navillus emerged to rule the Najar humans, the dwarves were quite upset.

Something from outside the world came in, which the Book was unable to predict. Furthermore the outside presence was malevolent, seeking to corrupt the people of the world instead of leading them towards the light.

The dwarves moved to attack the humans and defeat the Black Prince on his own ground. They sought for allies among the different races of the world.

Only the elves fell in with the alliance (more on elves to come later)

The dwarf attack succeeded and the Najar Empire was shattered, only beginning to rebuild itself near the end of the Dawn of Worlds game.

Navillus didn’t care though. He saw the dwarves only as new subjects.

The dwarves who stayed in Najar became corrupted and began to act separately from the dwarves in Hearthland.

The Western Dwarves have become isolationist since.

The Empire Dwarves had many revolts to deal with after claiming the Najar Empire.

The Empire soon fractured and the dwarven kings of Syluk have struggled to reclaim it for centuries.

And that would be the historical background of the dwarves in Gurutama.

Next up are the elves.

-Mister Ed

Next: An Overview of Gurutama Part 7

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

82 – Tarot Ghosts (George and Fears & Fortunes) Setting the Stage, Campaigns for D&D and Other RPGs

George tells us about his D&D actual play called Fears and Fortunes. The campaign follows the adventures of Sly, granddaughter of the Seer of Bearuport. Sly accidentally releases a bunch of ghosts from her late grandmother's tarot deck. She and her band of companions must find the fourteen ghosts that escaped and imprison them within the deck once more.The campaign is sponsored by Forgotten Adventures, the battle map company. The show has an amazingly high production value with great maps, character art, music, and effects. Cool stuff to watch! And all the visual tools used in the show are available to you from Forgotten Adventures.You can watch the actual play yourself on the Fears & Fortunes YouTube channel.All the cool maps and assets of Fears and Fortunes are available on the Forgotten Adventures website.Or on the Forgotten Adventures Patreon.If you're interested in more of George's projects you can find them by Googling his screen name, GloriousGe0rge. That's with a zero in Ge0rge.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 82 – Tarot Ghosts (George and Fears & Fortunes)
  2. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  3. 80 – Dynamic RPG Countries (Travis and Tetara)
  4. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  5. 78 – D&D in Suburbia (Ryan and Serenity Springs)