How D&D Works Part 2

These are my personal dice that I use when I play D&D.
These are my personal dice that I use when I play D&D.

The imagination aspects of D&D set it apart from most other games, but the dice do that as well.

D&D uses dice all the time to decide what happens in the game. Dice are rolled when you talk to other characters, when you try to hit something with a sword, and when you try to figure out what a magic potion does.

D&D has many different types of dice, all of which you can see here. And in case you were wondering dice is the plural. The singular of the noun is die.

The seven types are 4-sided dice, 6-sided dice, 8-sided dice, 10-sided dice, 12-sided dice, and 20-sided dice. In D&D these are abbreviated to just d4, d6, d8, d10, d12, and d20.

When you roll a certain number of dice there’s an additional abbreviation. If you roll two 6-sided dice then you are rolling 2d6. If you’re rolling two 8-sided dice and adding 5 then you are rolling 2d8+5.

Owning and rolling the dice becomes fun for its own sake the more you play the game. The dice in the picture are just all my personal sets in a pile. I have loads more that I loan out to other people when I play with them. I keep those dice in a wooden box that looks like a d6.

When you roll the dice in D&D you’re always trying to get high numbers. The most often rolled die is the d20. The d20 is used for all of the activities I listed above and many more. It’s used when you swim, when you climb, and when you listen at a door to see what’s behind it.

When you roll a 20 on a d20, you celebrate! You rolled a natural 20 or  a critical hit (often abbreviated as a crit). A crit lets your character perform whatever task he was attempting to the best of his ability. If he was debating someone, he utterly defeats them. If he was swimming, he sets a new personal record. If he was making a cake, he bakes an amazing cake that everyone loves to eat.

Similarly, if you roll a 1 on a d20, it’s called a fumble. When you fumble, something bad happens. The most common result is that your shoelace comes untied and you trip on it.

The dice are used to resolve all but the simplest actions in the game. It’s fun for me to trudge into a dragon’s lair and not know exactly whether my character will come out alive or not. I hope he does, but victory is never assured. In our last session the dragon toasted and burned two of us!

That’s all for now.

-Mister Ed


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