Sunday is the day I typically play D&D with my friends, so I am thinking about making Mondays into my “talk about D&D days.”

Last week I talked about the history of D&D and said a little about how I feel when I play D&D in contrast to video games. Today I’ll be talking about how D&D and other pen and paper roleplaying games work in practice.

First, a group of friends get together and decide they want to play. Typical group sizes range from four people to as large as eight. Most groups meet in person. My group meets on the internet using a program called Roll20 which I’ll talk about another time.

My group has six people in it including me. Out of the six players, only one is the Dungeon Master (DM). The other five are Player Characters (PCs). The PCs usually form a team while the DM plays against them. If D&D were a typical competitive game like Scrabble or Monopoly, then the PCs would cooperate to beat the DM.

Each PC designs one character to represent themselves in the D&D world. There are essentially no limitations in what you can design. When I first started playing I wanted to be a talking bat that cast spells. D&D does allow for this option, but my dad eventually convinced my nine year-old self to play a delinquent elf teenager. I’ve since played hobbit gladiators, dwarven drunks, and elf pirates among many others.

So the PCs each create a hero to play. The PCs control every aspect of that hero, how old he is, what his hair color is, how tall he is, how he fights, how he talks. Everything. But that’s only five people, what about all the others that inhabit the fantasy world that the heroes live in?

The DM creates and plays everything else in the world. If the PCs go to a city, the DM decides what that city looks like and what businesses are there and it is the DM’s responsibility to tell the players that information. The DM creates challenges for the PCs, the traditional challenge being a dungeon with a dragon at the bottom of it (The game is called Dungeons and Dragons for a reason).

The PCs could do anything they wanted. They could open a T-shirt shop together if they wanted to; however, most don’t open shops. D&D is most fun when fighting monsters or overcoming other violent challenges. My villains in my current world are vampires. There are also zombies, dragons, giants, ogres, evil wizards, and many other evil threats to the imaginary innocent people in my world. The PCs try to make the world a better place through their actions. The fun comes from how they decide to do that and the choices they have to make along the way as well as the thrilling action scenes that we play out.

That’s all for now, but more to come next week!

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)