Sorcerer Subclass: Mind Sorcery

Mind sorcerers use the innate power of the mortal mind to enact their will upon the world. Most sorcerers gain their power through a connection with an ancestor of a powerful lineage, but psionic sorcerers are different. Their magic is a natural progression of mortals becoming more connected to the power within themselves. They wield their own magical power to telepathically and telekinetically influence the world around them. This strange power confuses many traditional practitioners of arcane magic as theoretically every mortal possesses that same reservoir of power to tap into.

Mind Spells
Level 3:
When you reach a Sorcerer level specified in the Mind Spells table, you thereafter always have the listed spells prepared.

Sorcerer LevelSpells
3Charm Person, Chromatic Orb, Detect Thoughts, Mage Hand, Mind Sliver, Mind Spike
5Clairvoyance, Fly
7Charm Monster, Otiluke’s Resilient Sphere
9Dominate Person, Telekinesis

Telekinetic Projectile
Level 3: As a Magic Action, you can expend a Sorcery Point to launch an object at a creature. Pick a Small or Medium object within 60 feet that is unattended or held by you. Using your telekinetic powers, you hurl it at a foe within 60 feet of you. Make a ranged spell attack against that creature. On a hit, the creature takes 2d6 bludgeoning or piercing damage as appropriate for the hurled object. This feature’s damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6).

Telepathic Link
Level 6:
You can communicate telepathically with any creature you are aware of within 100 feet. Additionally, your psychic awareness extends slightly into the future. When you roll Initiative, you have Advantage on the roll.

Overchannel
Level 14: You gain the following Metamagic option.
Overchannel Spell
Cost: 1+X Sorcery Points
When you cast a spell with more powerful effects when cast at a higher level, you can spend 1+X Sorcery Points to increase the effective spell slot level of that spell by X levels. You cannot increase the spell’s level beyond the maximum spell level you can cast.

Psion Uncarnate
Level 18: As a Magic action, you can become a being of pure thought for 1 minute. Your body transforms into an incorporeal version of yourself composed of shining energy. You gain the following benefits while in this form. Once you use this feature, you can’t do so again until you finish a Short or Long Rest.
Flight. You have a flying speed of 30 feet and you can move through other creatures and objects as if they were Difficult Terrain. You take 5 (1d10) Force damage if you end your turn inside an object.
Damage Resistance. You have Resistance to Bludgeoning, Slashing, Piercing, and Poison damage.
Constant Telekinesis. Whenever you use your Metamagic ability, until the end of your turn you may use your Telekinetic Projectile ability as a Bonus Action.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

92 Extra – Shrimps and Crits Feed Drop – Setting the Stage, Campaigns for D&D and Other RPGs

This episode is connected to episode 92 – Folk Singing RPG Party (Ian & Shrimps and Crits). The second main campaign of the Shrimp and Crits actual play podcast is Skywaymen. This is the first episode of that campaign. Listen and if you enjoy it, go subscribe to their show!Shrimp and Crits has a website and is available on all your regular podcast platforms. Go take a look!You can find the TTRPG content that Ian's done on MaudlinGames.comCheck out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 92 Extra – Shrimps and Crits Feed Drop
  2. 92 – Folk Singing RPG Party (Ian & Shrimps and Crits)
  3. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)
  4. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  5. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)