Empowering Ward
Level 3 Abjuration (Cleric, Paladin)
Casting Time: Action
Range: Touch
Components: V, S, M (a small loop of thread or metal)
Duration: Concentration, up to 1 hour
You touch a willing creature and bolster their resistance to hostile effects. The target gains Temporary Hit Points equal to 2d10 plus your spellcasting ability modifier. You choose Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. The target gains Advantage on saving throws using the chosen ability. The spell ends early on the target if it has no Temporary Hit Points left.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3. You can choose a different ability for each target.






