Hugs’s Dig Spot

Hugs Greenly was a human merchant infected with wanderlust. He amassed a small fortune to retire, but wished to continue traveling rather than settle down. Wishing to see something other than the trade routes he’d followed, Hugs headed into the Terror Mountains north of Shalemstead. He saw high peaks, dragons, and stunning waterfalls.

While in the wilds, Hugs came upon a dungeon full of monsters and treasure. Realizing the opportunity and challenge of this find, he organized an expedition to slay the monsters and retrieve the treasure. Hundreds of people were hired to dig into the dungeon and recover the valuable loot within. Hugs’s expedition force cleaned out the first two levels of the dungeon, but a monster on the third floor proved too powerful for the company. It emerged from the deep and slaughtered the entire group. Hugs Greenly died with his employees.

Unknown to Hugs, the dungeon was built by a lich known as Phodesiade. The lich had captured an unknown god. He sought to harvest the god’s power for his own, but every method he attempted failed. He finally struck a bargain with the deity. Phodesiade built a powerful dungeon of five levels. If the dungeon was emptied within one hundred years, the god would grant its power to the lich. If it remained occupied by monsters, Phodesiade would release the god. Unfortunately for Phodesiade, the time limit expired. The god broke free from its imprisonment and slew the lich. However, the dungeon remains, ready to be conquered by any worthy adventurer.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)