Greshen Valley

Greshen Valley is a flat expanse that interrupts the high peaks of the Terror Mountains. The valley was settled by humans during the Time of the Conclave. The settlers spread out into villages and homesteads with a central gathering place at the town of Greshen Dale. The valley was inhabited by monsters as well. Trolls, giants, and dragons threatened the villagers. The humans defended themselves with wizards and other magical practices. The greatest of these wizards was Tentineh.

Tentineh helped the people of Greshen Valley to prosper and in the process irrevocably changed the valley’s landscape. He fought back against the dragons’ tyranny during the Age of Monsters. He freed the people from draconic rule by creating the Orbs of Dragonkind. After the Dragon War Tentineh bent his mind to building a new super structure to house the people of Greshen Valley. He took five mountains from the valley’s edge, ripped them from the earth’s surface, and set them in the air to fly upside down. Houses, shops, and gardens were built upon the upside-down base of the mountains while magical artifacts and elementals powered the city to keep it aloft and to energize the various life-giving technomauturgic components of the new city. All the people of Greshen Valley were invited to live within the new Greshen Dale city.

The creation of the floating city was not without consequences. Tentineh took magic from the land of the valley to build the city. As he absorbed this life energy, the land died beneath Greshen Dale. Holes in the fabric of the world were ripped asunder. These holes are still present in the valley as spheres of annihilation, consuming all that is placed within them. With the recent crashing of Greshen Dale it is now possible that life will return to the valley, but the ominous spheres continue floating across the landscape and consuming all in their path.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)