Greshen Valley

Greshen Valley is a flat expanse that interrupts the high peaks of the Terror Mountains. The valley was settled by humans during the Time of the Conclave. The settlers spread out into villages and homesteads with a central gathering place at the town of Greshen Dale. The valley was inhabited by monsters as well. Trolls, giants, and dragons threatened the villagers. The humans defended themselves with wizards and other magical practices. The greatest of these wizards was Tentineh.

Tentineh helped the people of Greshen Valley to prosper and in the process irrevocably changed the valley’s landscape. He fought back against the dragons’ tyranny during the Age of Monsters. He freed the people from draconic rule by creating the Orbs of Dragonkind. After the Dragon War Tentineh bent his mind to building a new super structure to house the people of Greshen Valley. He took five mountains from the valley’s edge, ripped them from the earth’s surface, and set them in the air to fly upside down. Houses, shops, and gardens were built upon the upside-down base of the mountains while magical artifacts and elementals powered the city to keep it aloft and to energize the various life-giving technomauturgic components of the new city. All the people of Greshen Valley were invited to live within the new Greshen Dale city.

The creation of the floating city was not without consequences. Tentineh took magic from the land of the valley to build the city. As he absorbed this life energy, the land died beneath Greshen Dale. Holes in the fabric of the world were ripped asunder. These holes are still present in the valley as spheres of annihilation, consuming all that is placed within them. With the recent crashing of Greshen Dale it is now possible that life will return to the valley, but the ominous spheres continue floating across the landscape and consuming all in their path.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

80 – Dynamic RPG Countries (Travis and Tetara) Setting the Stage, Campaigns for D&D and Other RPGs

Travis tells us about his world of Tetara. Travis runs Tetara as a paid game on StartPlaying. Each group's campaign runs in a different region of Tetara. As the campaign progresses that group gets to shape their region through their actions. After a region has been molded through play, Travis tends to run a second campaign in that region to explore the consequences of the first campaign.Here's a map of Tetara.If Tetara sounds interesting to you, Travis runs Tetara campaigns on StartPlaying.If you want to check out Travis's book series, Sanctum of Aevum, its available on Amazon.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 80 – Dynamic RPG Countries (Travis and Tetara)
  2. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  3. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  4. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)
  5. 76 – Flying Island Worlds (Alan and Fractus)