Greshen Valley

Greshen Valley is a flat expanse that interrupts the high peaks of the Terror Mountains. The valley was settled by humans during the Time of the Conclave. The settlers spread out into villages and homesteads with a central gathering place at the town of Greshen Dale. The valley was inhabited by monsters as well. Trolls, giants, and dragons threatened the villagers. The humans defended themselves with wizards and other magical practices. The greatest of these wizards was Tentineh.

Tentineh helped the people of Greshen Valley to prosper and in the process irrevocably changed the valley’s landscape. He fought back against the dragons’ tyranny during the Age of Monsters. He freed the people from draconic rule by creating the Orbs of Dragonkind. After the Dragon War Tentineh bent his mind to building a new super structure to house the people of Greshen Valley. He took five mountains from the valley’s edge, ripped them from the earth’s surface, and set them in the air to fly upside down. Houses, shops, and gardens were built upon the upside-down base of the mountains while magical artifacts and elementals powered the city to keep it aloft and to energize the various life-giving technomauturgic components of the new city. All the people of Greshen Valley were invited to live within the new Greshen Dale city.

The creation of the floating city was not without consequences. Tentineh took magic from the land of the valley to build the city. As he absorbed this life energy, the land died beneath Greshen Dale. Holes in the fabric of the world were ripped asunder. These holes are still present in the valley as spheres of annihilation, consuming all that is placed within them. With the recent crashing of Greshen Dale it is now possible that life will return to the valley, but the ominous spheres continue floating across the landscape and consuming all in their path.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

91 – Turning Your Novel Into An RPG? (Susannah and Thornvale) – Setting the Stage, Campaigns for D&D and Other RPGs

Susannah tells us about her world, the Dragon Knight Universe! She's written books and published two podcasts set in the universe. It's an alternate history of Earth where magic and monsters are real, but hidden from most people behind a veil of secrecy. To fight the monsters, witches created the Dragon Knights, a group of people with magical powers similar to those of dragons. The Dragon Knights succeeded and the world is mostly safe now, but new threats are always lurking around the edges of reality.The Thornvale and Felhaven podcasts are available on all your favorite podcasts. You can learn more about them on the Thornvale Podcast website.And the book published for the Dragon Knight Universe, Deep Hollow, is available on Amazon.The Actual Playce Discord Server is a great place to discuss actual plays as a fan and as a creator.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)
  2. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  3. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  4. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  5. 87 – Adapted Azeroth D&D (Flare and Akridon)