Demeter’s Garden

Demeter’s Garden is a salt marsh formed at the confluence of the Great Divide, the Delain River, and the Caspian Sea. The location is blessed by Demeter with extraordinarily diverse plants and animals. This vigorous ecology extends to the monster wildlife as well. Many fierce beasts and plant monsters dwell in Demeter’s Garden, feasting on each other and any foolish travelers that stumble into the swamp.

The dungeon protecting the Copper Orb of Dragonkind is hidden with Demeter’s Garden. Amalgami the Hero designed an aquatic dungeon in the muck and slime beneath the surface of the vast marsh. He worked with the other Heroes of the Dragon War to incorporate elements from each of the other dungeons in the defense of his dungeon. Additionally, he protected the final chamber with a set of doors that could only be opened by a few riddles of Amalgami’s own creation.

Eathirilu made a place of refuge for himself in Demeter’s Garden during the Second Alliance War. He enchanted the plants and beasts to obey his commands and to defend a section of the swamp that would belong to him. He laid further protective wards in the swamp to prevent any who would exploit nature from reaching the center of Eathirilu’s banyan tree grove. Soon after the war’s end, Eathirilu’s time came. He transformed himself into an enormous banyan tree at the center of Demeter’s Garden. His elven mind slowed and he went to sleep, never to wake.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora