Tetalya

Tetalya is a jungle city with a population of about 45,000 along the Aractrash River’s exit from the Aractrashan Jungle. The city is a center for alchemy of all kinds. Magic potions and nonmagical salves are made in great quantities in Tetalya. The surrounding trees, plants, and animals have many different type of spell components that fetchers bring in to the city to be harvested for spell components. The more rare and dangerous specimens such as basilisks are processed in a cordoned area just outside of the city.

Tetalya has a popular battle arena that attracts visitors from other cities. Many husbands have lost their life savings and gone home to the verbal abuse of their wives while others have moved up to positions of insane wealth. The arena is special in that it does not hire new people or use beasts except for its most special combats on holidays. The arena has rotated through a set of twelve different combatants since its formation. The fighters rarely leave their cush arena position thanks to the large cut of the betting, luxurious living space, and the best food that can be given to them. The twelve combatants currently active in the arena are: Hargoth the Axe Rager, Dylan the Sword Ranger, Julian the Drunk Monk, Shara the Half-elf Grappler, Tira the Knife Woman, Organ the Buffing, Sheera the Elven Archer, Tjakres the Githzerai with Magic Arms, Batinhen the Dwarven Paladin, Constance the Dwarven Defender, Kuvintal the Rapier using Acrobat, and Bats the Halfling with a Hooked Hammer and Net. There are contingent spells put on the combatants to prevent them from dying. All of them are best buddies and spend most of their off time together.

The biggest production of alchemy ingredients is done at Grandma Sullust’s Garden in Tetalya. She has a virtual monopoly in the East on magical plants that can be grown domestically. She sells some of her crop in the city itself but most goes to the druid’s guild in Lordodo. They use the plants they can to make salves and the rest are exported mostly to Crafterton to make alchemist’s fire and other offensive chemicals.

The Druidic Healing Guild of Lordodo has an office in Tetalya. This office is the organizational center of Tetalya, filling the basic function a lord’s castle would in a feudal town. The druids do pay fealty to King Staynard of Aractrash and defer to his authority when he is in the city. The druids increased sanitation to levels that some of the public think is unnecessary, while the rest think the clean streets are the best thing since bread. The guild built many public parks and improved the fire prevention service. Overall the druids have drastically improved the standard of living within the city while restricting most of the city’s more dirty medieval traditions.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

71 – Aaron Ryan and Dissonance/The End Setting the Stage, Campaigns for D&D and Other RPGs

I talked with Aaron Ryan about two of his book series, Dissonance and The End.Dissonance is a near future world where aliens have attacked, killing most humans and animals on Earth and driving humans into hiding underground. Humans finally develop technology to fight back and the war enters a new stage while the characters also struggle to determine the motivation for the alien invasion and nefarious actions of the government.The End is a Christian End Time series based loosely on the events described in Revelations. A man calling himself Nero has risen to rule over the world and he has outlawed Christianity. Robots called Guardians hunt Christians throughout the world, murdering them on the spot if they don't recant their faith. A resistance movement works in the shadows against Nero, but things aren't looking good for them.We talked about the basics of those settings along with how they could be adapted for RPG campaign settings. My main recommendations were Ashes Without Number, Spire, and Blades in the Dark.If you're interested in reading Aaron's books you can find them at most any bookstore or library. Both of the series are also being adapted into movies, but aren't publicly available yet. Aaron's website is https://authoraaronryan.com/ for the latest updates on his work. Next up for Aaron is the Talisman series that covers events within the "Aaronverse" in the decades between Dissonance and The End.Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 71 – Aaron Ryan and Dissonance/The End
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  3. 69 – Siix and Godstorm
  4. 68 – John and Tahlvaen
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