Stevie

Stevie the Wonder Wagon was a unique magical creation made by Salzar and Atreides. They used funds gathered for the First Alliance War to sculpt, animate, and bestow intelligence on an iron wagon with a human face and two human arms on either side. Stevie came to life, but sadly his intellect was lacking. Fortunately, his loyalty to the cause of good and freedom was strong, making him a valuable asset during the First Alliance War. He shuttled supplies rapidly across great distances and was capable of defending himself by wielding four swords at the same time with his arms.

Stevie was taken in by the Elves of Bigby’s Forest after the First Alliance lost the war. The elves attempted to teach Stevie how to go slow and enjoy life in the forest, but he proved unable. As Stevie’s experience grew he found himself drawn to his natural talent, speed. He trained to become even faster while with the elves. While his top speed was limited within the forest, he could outpace a flying dragon on an open plain.

When the Rebellion came to Bigby’s Forest Stevie joined and fought alongside the Rebels for the cause of freedom. He continued to transport supplies from across Xoria to feed and arm the Rebels in Bigby’s Forest. Stevie assisted everywhere he could. Most notably he helped the revived dragovinians when they were sent out to reclaim the pieces of the Druid’s Prophecy. After the Second Alliance War ended Stevie joined Tarigananata‘s retinue in Nox.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)