Demetrius

Demetrius was an eager young knight in the Rebellion against Xoria. He grew up listening to stories about heroes righting wrongs and bringing justice to an unjust land. All around in Xoria was injustice, but those who stood up to the dragovinians were murdered. The only path to glory was in secrecy. Demetrius would play the hero he dreamed of being, even if he had to do so as quietly as possible. He apprenticed himself to a stable master to learn how to ride and fight on horseback during his free moments. When he came of age he joined the Rebellion as a messenger.

Demetrius performed well and earned a position of trust within the Rebellion. As the Rebels consolidated their forces for the attack on Gazeara fewer messengers were needed. Major Dactirian relieved Demetrius of his regular duties and sent him after the revived dragovinians to ensure their success. The young soldier was happy for this assignment. Outside of Xoria and on his own he could be the hero he’d always dreamed of being.

Demetrius played a small but crucial role in reclaiming the Druid’s Prophecy. When the final piece was revealed the Dahak attempted to stop the revived dragovinians from escaping. Demetrius distracted the demon monster long enough for its offensive magic to expire. Additionally when the revived dragovinians were unwilling to continue working with Dactirian, Demetrius was the messenger once again would delivered the final piece of the prophecy to his superior.

After the Second Alliance War Demetrius left the army. He wandered the lands of the Xorian Empire on horseback, enforcing peace and justice with his sword or with his cheery disposition.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

72 – Calico and Psychomortis (Part 1) Setting the Stage, Campaigns for D&D and Other RPGs

CalicoVisions tells us about his game system and setting Psychomortis. The game is constructed to challenge players and characters to look inside themselves to find what's really important to them. In the far future the Earth has suffered from the arrival of the Iris which caused vast changes across the world. PCs are trapped beneath the Earth in a vast maze known as Pandora's Labyrinth. They seek an exit and/or spiritual absolution as they survive and explore in the dark depths. The experience is simultaneous a dungeon crawl and philosophical exercise.This is the first of two episodes about Psychomortis. Calico contacted me about how the game and setting had evolved since our first recording. This is the first recording which has the original version of Calico's world and game. The second one is more refined and filled in which you can see in part 2!Psychomortis is still in the early stages of development, but its playable! If you're interested in the game you can learn more on the Psychomortis Discord Server: https://discord.com/invite/JkhpUTYMTCYou can also follow Calico on BlogSpot: https://calicovisions369.blogspot.com/And on BlueSky: https://bsky.app/profile/calicovisions.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 72 – Calico and Psychomortis (Part 1)
  2. 71 – Aaron Ryan and Dissonance/The End
  3. 70 – Sensei Suplex and Project Aurora
  4. 69 – Siix and Godstorm
  5. 68 – John and Tahlvaen