Physical Description

Snakeshifters are trickster people that live hidden within Cimmerian society. Each snakeshifter has a humanoid body, but with various snake-like features. These features vary depending on how old a snakeshifter is. At birth they are almost entirely human in appearance. The only physical reminder of their nature is a small feature such as slit pupils, a forked tongue, or a small patch of scales. Every century of life a snakeshifter undergoes a transformation as they shed their skin and take on a new more snake-like form. The transformations do not necessarily occur in the same order for each snakeshifter, but they all progress towards their fully aged form, a twenty foot long snake with scaled arms.

Snakeshifters have many powers associated with snakes along with a few magical abilities as well. They can sense heat at a distance, making them capable of seeing things in the dark. Their sense of smell is the greatest of humanoid creatures in Cimmeria. Snakeshifter scales are slightly resistant to magic, making them immune to the spells of weaker magicians. Snakeshifters that have evolved fangs have a venomous bite. The key feature of all snakeshifters is natural illusion magic. It becomes more powerful as they age, but all snakeshifters are able to disguise themselves as another humanoid race with illusions. They can alter their disguise, but snakeshifter disguises never stand up under thorough examination. One snake trait always remains visible somewhere in the disguise just like the small feature that was visible at birth. Most snakeshifters hide their feature using clothing such as a veil if possible.

Snakeshifter physical bodies are most similar to humans, so they often masquerade as a member of that race. Young snakeshifters have the same physical variance as humans, but with a higher incidence of black hair and olive colored skin. Their illusion magic allows them to assume most any form if they wish. In their natural form snakeshifters can have the traits of any species of snake, but python features are the most common.

Culture

Snakeshifters live in hiding amongst other societies in Cimmeria. Their magical disguises allow them to blend in. While they typically maintain the same appearance constantly, they have the ability to change and adopt a new face if any problems arise for their main persona. Snakeshifters recognize each other by scent, so no matter the disguise they know who their friends and family are.

Snakeshifters hate one thing above all others, labor. Every snakeshifter’s goal in life is to stop working and live off the effort of others. They long for the time and ability to pursue their past times like all others. It is a more uniquely snakeshifter trait to despise work. Being required to sweep a floor or wash a dish is anathema to a snakeshifter. To fulfill these desires, snakeshifters will often poison a wealthy person and replace them using their magical disguise. Their subterfuge is inevitably discovered and the snakeshifter flees to repeat the cycle in another community. These assassinations are the reason snakeshifters are reviled by all of Cimmeria.

While snakeshifters are individually parasites upon other communities, when enough are in one place, they do have a culture of their own. Snakeshifter groups have two leaders, the one who has been in the area longest and the oldest snakeshifter. They are often the same creature, but not always. The oldest snakeshifter is the furthest along the transformation pathway towards their full abomination form. These transformations come with increases in physical, magical, and charismatic power. The oldest snakeshifter is a natural leader for their people. The longest resident serves as an advisor to the oldest snakeshifter, keeping them informed of rumors, events, and traditions within the area. Below the leaders, there is a hierarchy based on age with the eldest at the top and the youngest at the bottom.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

71 – Aaron Ryan and Dissonance/The End Setting the Stage, Campaigns for D&D and Other RPGs

I talked with Aaron Ryan about two of his book series, Dissonance and The End.Dissonance is a near future world where aliens have attacked, killing most humans and animals on Earth and driving humans into hiding underground. Humans finally develop technology to fight back and the war enters a new stage while the characters also struggle to determine the motivation for the alien invasion and nefarious actions of the government.The End is a Christian End Time series based loosely on the events described in Revelations. A man calling himself Nero has risen to rule over the world and he has outlawed Christianity. Robots called Guardians hunt Christians throughout the world, murdering them on the spot if they don't recant their faith. A resistance movement works in the shadows against Nero, but things aren't looking good for them.We talked about the basics of those settings along with how they could be adapted for RPG campaign settings. My main recommendations were Ashes Without Number, Spire, and Blades in the Dark.If you're interested in reading Aaron's books you can find them at most any bookstore or library. Both of the series are also being adapted into movies, but aren't publicly available yet. Aaron's website is https://authoraaronryan.com/ for the latest updates on his work. Next up for Aaron is the Talisman series that covers events within the "Aaronverse" in the decades between Dissonance and The End.Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 71 – Aaron Ryan and Dissonance/The End
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