Physical Description

Snakeshifters are trickster people that live hidden within Cimmerian society. Each snakeshifter has a humanoid body, but with various snake-like features. These features vary depending on how old a snakeshifter is. At birth they are almost entirely human in appearance. The only physical reminder of their nature is a small feature such as slit pupils, a forked tongue, or a small patch of scales. Every century of life a snakeshifter undergoes a transformation as they shed their skin and take on a new more snake-like form. The transformations do not necessarily occur in the same order for each snakeshifter, but they all progress towards their fully aged form, a twenty foot long snake with scaled arms.

Snakeshifters have many powers associated with snakes along with a few magical abilities as well. They can sense heat at a distance, making them capable of seeing things in the dark. Their sense of smell is the greatest of humanoid creatures in Cimmeria. Snakeshifter scales are slightly resistant to magic, making them immune to the spells of weaker magicians. Snakeshifters that have evolved fangs have a venomous bite. The key feature of all snakeshifters is natural illusion magic. It becomes more powerful as they age, but all snakeshifters are able to disguise themselves as another humanoid race with illusions. They can alter their disguise, but snakeshifter disguises never stand up under thorough examination. One snake trait always remains visible somewhere in the disguise just like the small feature that was visible at birth. Most snakeshifters hide their feature using clothing such as a veil if possible.

Snakeshifter physical bodies are most similar to humans, so they often masquerade as a member of that race. Young snakeshifters have the same physical variance as humans, but with a higher incidence of black hair and olive colored skin. Their illusion magic allows them to assume most any form if they wish. In their natural form snakeshifters can have the traits of any species of snake, but python features are the most common.

Culture

Snakeshifters live in hiding amongst other societies in Cimmeria. Their magical disguises allow them to blend in. While they typically maintain the same appearance constantly, they have the ability to change and adopt a new face if any problems arise for their main persona. Snakeshifters recognize each other by scent, so no matter the disguise they know who their friends and family are.

Snakeshifters hate one thing above all others, labor. Every snakeshifter’s goal in life is to stop working and live off the effort of others. They long for the time and ability to pursue their past times like all others. It is a more uniquely snakeshifter trait to despise work. Being required to sweep a floor or wash a dish is anathema to a snakeshifter. To fulfill these desires, snakeshifters will often poison a wealthy person and replace them using their magical disguise. Their subterfuge is inevitably discovered and the snakeshifter flees to repeat the cycle in another community. These assassinations are the reason snakeshifters are reviled by all of Cimmeria.

While snakeshifters are individually parasites upon other communities, when enough are in one place, they do have a culture of their own. Snakeshifter groups have two leaders, the one who has been in the area longest and the oldest snakeshifter. They are often the same creature, but not always. The oldest snakeshifter is the furthest along the transformation pathway towards their full abomination form. These transformations come with increases in physical, magical, and charismatic power. The oldest snakeshifter is a natural leader for their people. The longest resident serves as an advisor to the oldest snakeshifter, keeping them informed of rumors, events, and traditions within the area. Below the leaders, there is a hierarchy based on age with the eldest at the top and the youngest at the bottom.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)