Kevin tells us about his setting and TTRPG, Orbis. It’s a crunchy mech combat game!

Central to Orbis is the Ion Tempest storm. It started long ago and afflicts the world with electrical storms, cold snaps, heat waves, and odd magnetic and gravitational fields. History of the world before the arrival of the Ion Tempest is lost. Some sort of apocalypse occurred to this science fiction civilization that destroyed everything and created the Ion Tempest. The storm also has sentient representations of it called Apostles. The chaotic wilderness is full of lucrative treasures from before the collapse of civilization. People known as ronin go out into the wilds with protective mechs known as armored gears to fight behemoth monsters, secure territory, and find loot. Some ronin are trained as voltweavers, able to use the energy of the Ion Tempest itself to perform magical feats.

On the system side, Orbis seeks to unify mech games that focus on the mechs with ones that focus on the pilots. Both your mech and your pilot are relevant and advance as you play the game. As you might imagine for a mech game, customization is rampant with tons of options, gears, levers, and nozzles to fiddle with for how your pilot and mech are setup. For action resolution you compare the score of your most relevant attribute and skill to a difficulty number. You gain a modifier on a d100 roll equal to the difference between your numbers and the difficulty number. Your target is always 50 after that modification. Critical successes occur whenever you a double on the D100 (11, 22, 33, etc).

Orbis is still early in development but there is enough material to start playing it if you’re interested. Join the Discord for rule files and to connect with Kevin. Or follow Kevin’s BlueSky account for the latest updates.
Discord: https://discord.gg/7pvcGPHEvQ
BlueSky: https://bsky.app/profile/orbisgame.bsky.social

And one of our previous guests, Peter from Tales From Elsewhere, is crowdfunding his first TTRPG book, Clockworld. You can check the Kickstarter out at: https://www.kickstarter.com/projects/talesfromelsewhere/tales-from-elsewhere-clockworld

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Join our Discord: https://discord.gg/Nngc2pQV6C
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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora