I talked with Dain about his 2024 CRIT award nominated, actual play campaign, No Quest for the Wicked. Dain’s campaign uses the Starfinder rules and is loosely based off the Starfinder setting by using the same set of basic aliens for racial options.

Each of the different races experienced some sort of disaster on their homeworld. Before extinction they were saved by the Val’ai, an advanced alien species. The Val’ai uplifted these different races with magic and technology, setting them all on a path towards the Casa-Mal system. Casa-Mal has six terrestrial planets and many other planetoids/asteroids that orbit the sun. Humans have mainly settled on a self-sufficient modular space station known as the Cube. The Cube is constructed of thousands of modular Aeris spaceships that humans used to escape Earth’s solar system. Small settlements spread out through the rest of Casa-Mal receive assistance from traveling TVRN (Tavern) Aeris ships. Taverns trade goods and provide aid however they can with specialized services in a similar manner to adventuring parties in D&D.

The PCs are crew members of a Tavern when they discover a mysterious silver liquid in space. They bring some of the liquid back to the Cube for investigation, but are attacked by the Cube’s administration soon afterward. The PCs are forced to leave their captain behind as they flee the Cube in their Tavern. They must repair their damaged spaceship, figure out what’s going on with the silver liquid, clear their names at the Cube, and rescue their captain in a complex conspiracy that goes deeper than they could’ve ever foreseen.

Dain and I also discussed what its like running podcasts, upcoming work for the No Quest crew, and the importance/responsibility of diversity in media representation.

If you want to learn more about No Quest for the Wicked you can check them out on your podcast app or on their website: https://www.noquestcast.com/
No Quest also has an active Discord if you’d like to talk to Dain, the cast, or other fans of the show: https://discord.gg/Zbn3BVEvGB

Want to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVA
Join our Discord: https://discord.gg/Nngc2pQV6C

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora