Aral Sea

The Aral Sea is an inland salt sea on the eastern edge of Cimmeria. It marks the wild frontier between the human occupied lands to the west and the Orc Lands to the east. The Aral Sea is traditionally fished by a few minor orc tribes, one such tribe being the Infinite Void. The orcs tribes were recently disturbed by the founding of Mo’nyoq, a colony created by Danar and Amalius. Mo’nyoq was populated by many of the dispossessed from the Second Alliance War. Leadership of the developing town was given to Endi, who instructed his soldiers to start a conflict with their Infinite Void neighbors. Danar swiftly came in to stop the violence and organize a peace between the humans and the orcs, but bad blood remains.

The Aral Sea is dotted by many small islands along the coast and a few larger ones further towards the center. One such large island is dubbed Alastiqaz by the Infinite Void. It is a dark place where they performed eldritch rituals to tap into the power of Ammutseba. This piece of the first goddess was recently absorbed by Barakah. Without their font of power, it is likely that the Infinite Void will cease to exist as a tribe.

Black Mirror Lake

Black Mirror Lake has a large coal deposit at the lake’s source. This deposit serves as a natural filter making the lake’s water especially pure, but also coloring it slightly black. Combined with the calm surface of the lake this black color earned the lake its name. Black Mirror Lake supports the town of Balin’s Holt. The settlement was built upon the ruins of Fangaroot, once the Dwarven capital before the Age of Monsters. The coal of Black Mirror Lake prevents large fish from growing but provides valuable fertilizer for the farms along the lake’s coast. Balin’s Holt is well known for the large root vegetables and squash grown from Black Mirror Lake’s silt.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)