Lake Astacol

Lake Astacol was the home of the Goblin god, Crayfish. It lived within the lake fed by magical springs. While Crayfish lived within Lake Astacol the Long Pearl River provided irrigation for the lands to the east. When the Olympians invaded Poseidon fought with Crayfish. Their fierce battle split the earth and the river in two. The Long Pearl River fractured into the Long River in the north and the Pearl River in the south. Tomak’nax, the city at the Long Pearl’s head was also split in two as well. Now two rivers and an eight mile stretch of soggy land separate the two halves of the city. The two halves of Tomak’nax stay connected by the Cableway, an enormous cable ferry between the two cities.

While the Crayfish deity was defeated by Poseidon, Lake Astacol remains home to many crayfish. These animals provide a valuable source of protein for the goblins of Tomak’nax. The crustaceans are caught for export as well, either alive or preserved in one fashion or another. Lake Astacol is calm, but difficult to sail on due to the bumpy low bed beneath the water. This landscape creates an ecosystem that supports the abundant crayfish, but also causes many boats to run aground.

Amapsau Marsh

Amapsau Marsh is a large estuary fed by the water coming off the northern side of the Himalayas. Built in the trees of an old-growth forest on the marsh’s northwestern edge is the goblin city of Niloctus. The goblins of Niloctus rely on the marsh for their food and for special animal and plant products they export.

There is a hidden orchard within Amapsau Marsh that grows silver apples. This orchard is a twin to the golden apple orchard at the Pillars of Hercules in the west. The location of the orchard is a closely guarded secret of Nilcotus to ensure their valuable treasure is not stolen by others. In addition to having an obscure location the orchard is rumored to be guarded by a powerful monster.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

72 – Calico and Psychomortis (Part 1) Setting the Stage, Campaigns for D&D and Other RPGs

CalicoVisions tells us about his game system and setting Psychomortis. The game is constructed to challenge players and characters to look inside themselves to find what's really important to them. In the far future the Earth has suffered from the arrival of the Iris which caused vast changes across the world. PCs are trapped beneath the Earth in a vast maze known as Pandora's Labyrinth. They seek an exit and/or spiritual absolution as they survive and explore in the dark depths. The experience is simultaneous a dungeon crawl and philosophical exercise.This is the first of two episodes about Psychomortis. Calico contacted me about how the game and setting had evolved since our first recording. This is the first recording which has the original version of Calico's world and game. The second one is more refined and filled in which you can see in part 2!Psychomortis is still in the early stages of development, but its playable! If you're interested in the game you can learn more on the Psychomortis Discord Server: https://discord.com/invite/JkhpUTYMTCYou can also follow Calico on BlogSpot: https://calicovisions369.blogspot.com/And on BlueSky: https://bsky.app/profile/calicovisions.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 72 – Calico and Psychomortis (Part 1)
  2. 71 – Aaron Ryan and Dissonance/The End
  3. 70 – Sensei Suplex and Project Aurora
  4. 69 – Siix and Godstorm
  5. 68 – John and Tahlvaen