I talked with Atti about the Blades in the Dark system and setting produced by Evil Hat Productions. Blades is set in a gothic, steampunk ci ty centuries after an apocalypse closes the gates to the afterlife. Without a way to their eternal rest, ghosts wander a world where the sun and stars are gone from the sky. Blades has simple, narrative-focused mechanics for resolving action. The system is similar to Powered by the Apocalypse games, but with a new name, Forged in the Dark. It’s spawned many offshoots that tweak the rules to fit a number of different settings and play ideas from westerns to teenage school dramas.

If you’re interested in Blades in the Dark, the basic rules are available for free on the Blades in the Dark website.
Also the system has excellent integration into Roll20 and is easy to pick up and play online.

Here is a map of Blades in the Dark’s established setting world, the Shattered Isles.

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2 responses to “Setting the Stage Episode 8 – Atti and Blades in the Dark”

  1. talaraska Avatar

    I’ve been meaning to check this out. Would you say that Blades in the Dark could support a full campaign or would it be better suited for something limited to an adventure or two?

    1. Isaac Avatar

      We didn’t get into it during the podcast, but Blades definitely works for both. It varies between each person, but I really enjoy how the heists play out. There’s also a deep downtime system for what your characters do between heists.

      Each character is allowed one free downtime action between heists. Typically you’ll spend that action relieving stress by indulging in your character’s vice to recovery stress. Additional actions can be purchased with Coin. Coin is an abstract representation of wealth and currency that you get from completing heists. One Coin gets you one downtime action. Other actions include training to improve your character’s skills, inventing new items to use, upgrading old items, and managing your character and your crew’s relationships with other people and groups in the city.

      The basic goal for each character is to reach 40 Coin as that allows them to comfortably retire. You have to balance how much Coin you spend on downtime actions versus how much you save.

      And all these downtime actions are changed up a bit if you use a different Forged in the Dark system.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

80 – Dynamic RPG Countries (Travis and Tetara) Setting the Stage, Campaigns for D&D and Other RPGs

Travis tells us about his world of Tetara. Travis runs Tetara as a paid game on StartPlaying. Each group's campaign runs in a different region of Tetara. As the campaign progresses that group gets to shape their region through their actions. After a region has been molded through play, Travis tends to run a second campaign in that region to explore the consequences of the first campaign.Here's a map of Tetara.If Tetara sounds interesting to you, Travis runs Tetara campaigns on StartPlaying.If you want to check out Travis's book series, Sanctum of Aevum, its available on Amazon.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
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