Previous: The Days of Kruk-Ma-Kali Part 9

Kruk-Ma-Kali moved to attack Queen Shortrastor and the Dominarie Mountain Dwarves. He led his army to the western hills of the Dominarie Mountain range. His troops entered the tunnels with their king in the lead. Kruk-Ma-Kali used magic crystals to boost his telepathic powers. His enhanced brain detected dwarven minds for miles ahead of him. With his psionics as a homing beacon, Kruk-Ma-Kali found every Dominarie Dwarf settlement and eradicated them. The hobgoblins got closer and closer to the capital, Shortrastoria, killing and eating every dwarf they came across in a cannibalistic genocide.

Knowing she had to do something, Queen Shortrastor took every able-bodied dwarf out to defend the tunnels. Finally sensing the army’s presence ahead of him, Kruk-Ma-Kali ordered the hobgoblins to prepare a trap. As the dwarves approached, Kruk-Ma-Kali collapsed the tunnels upon them. Those that survived were butchered by hobgoblins at the exits to the cave-in.

With no considerable force standing in his way, Kruk-Ma-Kali marched on the Dominarie capital. Princess Tandia, the grandaughter of Queen Shortrastor, took up the defense of the city. Although she was nine months pregnant she fought on the frontlines alongside the remaining defenders available to the dwarven people. A sling bullet to the head knocked Princess Tandia out and initiated labor. Her attendants took her off the battlefield as the hobgoblins swarmed over the walls of the capital.

Kruk-Ma-Kali heard of the Princess’s pregnancy and promised an enormous reward to whoever brought him the baby to eat. Hobgoblins raged through Shortrastoria, searching for the royal child, looting and burning as they went. The Princess and her child were not found. Figuring that she had left the city, Kruk-Ma-Kali continued his rampage, going east through the entirety of the Dominarie Mountains. Every dwarf was slain, but none could be positively identified as Princess Tandia or her infant.

Kruk-Ma-Kali ordered a return home. With the whole treasure of Fangaroot, Bradel Fields, Nomingburg, Jipangu, and the Dominarie Dwarves in their possession the army was quite satisfied. The races of the Conclave had been chastised and the Hobgoblin Empire now extended west to the Caspian. Kruk-Ma-Kali gave the goblinoids a portion of their homelands back and they would remember him forever for it.

Next: The Days of Kruk-Ma-Kali Part 11

2 responses to “The Days of Kruk-Ma-Kali Part 10”

  1. The Days of Kruk-Ma-Kali Part 9 | GoCorral Avatar

    […] Next: The Days of Kruk-Ma-Kali Part 10 […]

  2. The Days of Kruk-Ma-Kali Part 11 | GoCorral Avatar

    […] Previous: The Days of Kruk-Ma-Kali Part 10 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

71 – Aaron Ryan and Dissonance/The End Setting the Stage, Campaigns for D&D and Other RPGs

I talked with Aaron Ryan about two of his book series, Dissonance and The End.Dissonance is a near future world where aliens have attacked, killing most humans and animals on Earth and driving humans into hiding underground. Humans finally develop technology to fight back and the war enters a new stage while the characters also struggle to determine the motivation for the alien invasion and nefarious actions of the government.The End is a Christian End Time series based loosely on the events described in Revelations. A man calling himself Nero has risen to rule over the world and he has outlawed Christianity. Robots called Guardians hunt Christians throughout the world, murdering them on the spot if they don't recant their faith. A resistance movement works in the shadows against Nero, but things aren't looking good for them.We talked about the basics of those settings along with how they could be adapted for RPG campaign settings. My main recommendations were Ashes Without Number, Spire, and Blades in the Dark.If you're interested in reading Aaron's books you can find them at most any bookstore or library. Both of the series are also being adapted into movies, but aren't publicly available yet. Aaron's website is https://authoraaronryan.com/ for the latest updates on his work. Next up for Aaron is the Talisman series that covers events within the "Aaronverse" in the decades between Dissonance and The End.Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 71 – Aaron Ryan and Dissonance/The End
  2. 70 – Sensei Suplex and Project Aurora
  3. 69 – Siix and Godstorm
  4. 68 – John and Tahlvaen
  5. 67 – John and Blittle League Blaseball