I hate saying anything negative about Nashville as I had a great time while there, but the city itself was not pleasant.

As typical of large cities, there are tons of one-way streets downtown that we weren’t familiar with AND that weren’t marked on maps.

Compounding that confusion, a number of streets were blocked off due to the July 4th event.

EVEN MORE! A lot of streets were blocked off by construction work and what one tour guide called, “Tennessee’s state bird, the crane!” (It’s actually the mockingbird if you were curious).

Crane's so tall I needed to do a collage!
Crane’s so tall I needed to do a collage!

Additionally, parking was… difficult, but at least we expected that. Parking in the Gulch neighborhood on the edge of downtown and walking in over the railroad was the way to go for us.

Second major problem with the city was the smell.

There was a faint garbage stench throughout downtown. Not exactly sure why.

Obviously it got stronger when we got close to dumpsters, but I’ve never experienced a problem like this in any major city. Seems like the dumpsters just don’t trap smells in Tennessee’s humidity.

Final issue with Nashville was the myth of Southern hospitality. I’ve heard of, experienced it, and expected it in Nashville, but it was not so!

Not that anybody was particularly rude, just people were notably less polite than what I’d experienced in Davis, CA.

Maybe it’s because Nashville is a tourist town and the locals hate tourists? Maybe it was due to the extra stress of the downtown construction and July 4th? Maybe something in the local news had everyone on edge?

Whatever it was, the people there just weren’t as nice as I expected them to be.

Like I said, all of these things by no means ruined the vacation. There were just… noticeable.

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)