Previous: Gurutama Timeline Revising Part 13

The Bwarlorn Dwarves finally get their vengeance in this post. Their act parallels the original dwarf curse in many ways. They target a group that did not suspect such an attack. The group suffers heavy causalities and then forced pregnancies. The pregnancies result in horrible unwanted mutant babies.

The Bastards of the Book don’t target the dwarves though. They attack the dwarven allies, the elves.

But in the grand scheme of history, rape is just another tragedy of war. What makes this special enough to include?

The creation of a new race because the hybrid genetics is why. The hobgoblins will come to play a big role in the Lower Maw.

And we’ve also got the rana slowly developing into their humanitarian selves by founding Gurutama’s equivalent of the real world charity organization, The Red Cross.

429 NA: The group of Najaran men sought to rebel against their dwarven overlords. They sent scouts into the Eastern Maw to recruit primitive humans outside of the boundaries of the Empire to assist in fighting the dwarves. While the small rebellion of these men was one among many to be squashed by the dwarven jackboots one good thing came of the Najarn scouts’ journey. They made contact with the rana.

The words of the Najarns troubled the rana and left a lasting impact. They had never heard of people who openly sought violence upon other intelligent beings. The rana set about to bring light to all those who wanted to see once again…

The rana gathered many of their beloved children, great sages, silver-tongued peace-makers, and humble friends, and sent them forth into the world. And they named them, the Monks of the Gossamer Waves, an order of peace, pacifism, and kindness.

441 NA: With each year the ranks of the Bastards of the Tattered Book grew and their fury seemed endless. Many spoke of purging the Metal Tiers and of making the women and children of Hearthland suffer as their men made the Bwarlor suffer. Still more wanted to storm the Najaran coast and join forces with the Najarns against the Empire Dwarves.

But a cruel streak coming from their primitive ancestors inspired another course of action. The Bastards unfurled their black sails and set out, not west to the Hearthland nor north to join the numerous rebellions against the Empire Dwarves. No, the Bastards went south to the ripe forests hidden behind the indomitable Mandibles.

442 NA: It is said that history is doomed to repeat itself, and just as the Dwarves of Hearthland imposed their sons on the Bwarlor, so did these new dwarves rape the city of Shianosoth and sow their children amongst the innocent elven people. A new breed coalesced in the shadow of that damned city, mockery of the goodness and order, a savage combination of its three father races: the swiftness and stature of the good elves, the greed and steadfast determination of dwarvenkind, and the madness of their grandfather, humanity. The first hobgoblins were born into the world…

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora