Previous: Gurutama Timeline Revising Part 12

The dwarven curse of the Bwarlor created a subrace of dwarves that were born to Bwarlor mothers and interbred with each other among Bwarlor society. But the evil actions the dwarves took created another subrace. There was a group of dwarves that regretted that action and a group of dwarves that saw it as a necessary punishment for the beard rape of the dwarven ambassadors sent to Bwolo Isle. The remorseful group of dwarves grew to become the Metal Dwarves that remain in Hearthland. The vengeful group participated in greater numbers in the invasion of Najar. That group became even more corrupted and evil due to its proximity to Navillus and formed the Empire Dwarf subrace.

My personal image of the ideal dwarf is a Metal Dwarf. One who feels great remorse for his ancestors’ actions and seeks to redeem them through his own just actions. Of course, good must come with bad so the Empire Dwarf subrace exists for the other side of the coin. When I was playing the Dawn of Worlds game I tried to get into the minds of the dwarves where they always thought their actions were justified, no matter ho horrible. Now that I’m rewriting the timeline, I’m trying to see things from the viewpoints of the other races. The dwarves don’t look so good from the outside…

Anyways, here’s the next part of the revised timeline.

394 NA: Nearly a century had passed since the dwarven occupation and Najaran resistance continued just as strong as before. The old aristocracy, united by the will of Navillus, committed brutal, albeit subtle, sabotage. Shipments went missing. Rebels seemed too well armed and organized. Merchants manipulated the economy to thwart dwarven leaders. Dwarves quickly learned not to go out at night, especially alone, as more and more were savagely attacked, their bodies hung flayed from dwarvish establishments. The Najaran aristocrats claimed ignorance even as they infiltrated the dwarven inner circles. Morale seeped away from the occupiers as they continuously rebuilt their missionary schools only to see them burned again.

And amongst the horrors of the occupation the dwarven lords grew fat and decadent from their new found wealth. The pious behaviors encouraged by The Books were abandoned for the decadent pleasures of Najar and The Maw. They cared less and less for saving the souls of the humans. Expanding their wealth and luxuries became the goal of the dwarves in power. In the shadows, the Demon God’s cruelty seeped into the lifeblood of dwarvenkind.

The Black Prince began to stir, silent during the dwarven invasion he now whispering old eldritch words to his most devout followers. Soon he said to his people… Soon. But soon was a long time for the immortal Navillus.

412 NA: While the merfolk were at war with the dwarves and elves in principle, many of the sea people continued their profitable trade with the invaders. Drolfo looked for zeal in his people and found it difficult to spot. A few merfolk still sought battle with the dwarves and elves after the capture of Cynelle. The god of the sea raised those people to positions of leadership and ordered them to take Cyflenwi. The merfolk sent all of their armies to Cyflenwi and handily took it. They claimed the city and its inhabitants for the merfolk nation.

422 NA: Reesrevo demanded the icy reach of the grez extend. The grez armies sculpted and constructed massive glaciers all over the north.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)