Characters of Cimmeria: Glospiel and Kruk-Sho-Kar

Glospiel

Glospiel was a halfling merchant in Western Cimmeria. After Semanarie became a druidic commune the elves of Bigby’s Forest needed a new trading post for exporting goods. Glospiel founded that new trading post and named it Makotako. Makotako quickly grew as the premier trade outpost between Bigby’s Forest and the rest of Cimmeria. Merchants picked up goods from the elves on the forest’s edge and then brought them to Makotako to sell to ship captains or trading caravans.

While Glospiel founded the city, his desire was wealth, not power. As more people immigrated, he deferred to the settlers on how they wished to lead themselves. Coincidentally, the citizens chose a republican system of government where one had to be wealthy in order to hold public office. Glospiel was the first elected king of Makotako. He served honorably while continuing to enrich himself through his private business ventures.

When King Glospiel died, he continued to separate his public responsibilities from his private business. His business and his considerable fortune were inherited by his children. The crown passed to someone outside Glospiel’s family, another wealthy merchant named Testrey. This peaceful transition of power continued for many years.

Kruk-Sho-Kar

Kruk-Sho-Kar was a hobgoblin king. During the chaos of the Dragon War, he united the different hobgoblin coalitions into a single army with one purpose. They invaded Eastern Cimmeria which was weakened by decades of fighting against the dragons. Kruk-Sho-Kar’s army pillaged and destroyed the settlements around the Aral Sea. Toffoun, Amalgami, and Jovy responded, but the scattered people of the region were unable to field an effective army.

Toffoun, Amalgami, and Jovy split up to find foreign assistance for the people of the Aral Sea. Jovy brought in reinforcements from Those Blasted Islands. Toffoun negotiated a deal for supplies, weapons, and armor from Queen Shortrastor of the Dominarie Mountains. Amalgami stayed with the army to train the soldiers while avoiding open battle with the hobgoblins. This cooperative effort turned the tide of the war between the Aral Sea people and the hobgoblins. Kruk-Sho-Kar’s progress stalled, and his leadership ability came into question within the cutthroat hobgoblin command structure. Kruk-Sho-Kar was forced to retreat to secure his internal position.

Knowing that the hobgoblins could return at any time, Toffoun and Amalgami organized the Aral Sea people into a city-state at the Dirt Plateau. They named the city, Jipangu. With the hobgoblin threat passed, Toffoun and Amalgami left to continue their work with Tentineh to secure the Dragon Orbs.

Characters of Cimmeria: Davonisi

Davonisi was a powerful unseelie faerie who played a leading role in the Dragon War. She organized the fey and elves of the Dry Woods to fight for the green dragons. In the end she was defeated by the Heroes of the Dragon War. Davonisi went into seclusion until the dragovinians sought her out during the Second Alliance War. She returned as a second plague upon mortals but was slain by the Exiles before her evil had a chance to drastically impact the world.

Davonisi came into being in the shadows of the Dry Woods. She was there before the Olympians arrived, playing tricks and pranks on the goblins and other faeries. Davonisi was one of the eldest fey and over her millennia of existence she had gathered immense power in herself. The other unseelie faeries recognized this power and declared Davonisi their leader. She valued natural order above all things, so when the dragons established their dominion over Cimmeria, she gave no opposition. Dragons are the strongest creatures, so it was only right that they rule over all others.

When the Dragon War started, Davonisi stayed on the sidelines until Eathirilu asked for her assistance. Davonisi answered Eathirilu’s call along with the other unseelie fey. She joined his march through the countryside towards Phoenix. Davonisi’s fey scouted ahead and committed unspeakable atrocities against every mortal they encountered on the way. None were left alive to bring word of the army’s approach to Phoenix. Eathirilu was unsettled by Davonisi’s actions and began to wonder which side was truly just in the Dragon War.

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Characters of Cimmeria: The Bronze Chords

The Bronze Chords were an adventuring group that formed during the draconic domination of Cimmeria. Brelfagar the dwarven fighter, Shoree the human paladin, Sunrise the elven wizard, and Jeffery the human cleric of the Muses worked together to keep the people of Apollo’s Plains safe in service of their bronze dragon hegemons, Rilopenaril and Langudina. The heroes’ work cleared the way for the foundation of Sheerzen on Apollo’s Hill. After the city’s founding, the dragons’ will took a darker turn. Rilopenaril and Langudina mated with the Bronze Chords and the mortals’ previous children to produce half-dragon offspring. After the deaths of the Bronze Chords, their half-dragon children were forced to fight each other by Langudina to decide the next royal pair of Sheerzen. The adventurers’ legacy was forever scarred by rape, fratricide, and incest.

After the formation of the Bronze Chords group the history of the group’s members is much the same. They were all united by a threat of white dragon-ogre crossbreeds. The Bronze Chords came together to save their communities from the ogres, but before the group’s foundation they each had their separate upbringings and experiences.

Brelfagar

Brelfagar was born after the fall of the Conclave and before the rise of the dragons. He lived a simple life as a dwarven warrior in Jord until he fell in love with a traveling dwarf merchant, Tontia. They married and started a family away from civilized life in Apollo’s Plains. When their farming community was threatened by ogres, Brelfagar took up arms with the other Bronze Chords to defend their homes.

Shoree

Shoree came into adulthood as the dragons established their dominion over Cimmeria. After the outlawing of armies, Shoree knew the only path for a safe life was through individual action. She pledged herself to Apollo’s service the next day. Shoree spent years training in the temple to heal the sick and to protect the weak. When ogres invaded Apollo’s Plains, she was more prepared than anyone else to meet the challenge.

Sunrise

Sunrise was one of the first elves born during the dawn of the Olympians’ conquest of Cimmeria. Her parents were created elves who fought in the Goblin War. She reached adulthood just as the Age of Monsters began. Sunrise was always a fountain of optimism. Wanting to create a better world, she threw herself into arcane study to develop her magical powers. Sunrise wanted to fight back against the tide of monsters and reclaim Cimmeria for the races of the Conclave. She took to the road to serve the people of Apollo’s Plains wherever she was needed most. When the ogres came, she was on the scene first to organize resistance.

Jeffery

Jeffery was a traveling storyteller living on Apollo’s Plains. He journeyed between the scattered villages to share news, swap goods, and tell stories of when the Olympians ruled in Greece instead of Cimmeria. While traveling troubadours often have a lascivious reputation, Jeffery’s behavior was always above reproach. His devotion to stories and art alone earned him a mystical connection to the Muses. The powers given to Jeffery by the goddesses truly awakened when the ogres invaded. He stepped forward to defend his homeland along with the other Bronze Chords.

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Characters of Cimmeria: Croshan

Croshan was one of the elven kings created by the Olympians when they moved to Cimmeria. He led his people to victory during the Goblin War and into the Whitewood Forest when the Conclave dissolved. Rather than face the dragons, King Croshan took his elves into the Underdark to become Dark Elves. From the Underdark Croshan led raids on the surface world for centuries. His death passed with little fanfare on the surface, but sent ripples across the Underdark as Drow culture drastically restructured itself into a religious matriarchy.

Croshan was not born a king, he was created. The Olympians sculpted him to be one of the perfect kings of the elves. He provided clever strategies for his people during the Conclave’s war with the goblins. After the dwarves left the Conclave, Croshan and the other elven leaders followed them. King Croshan took his subjects to the Whitewood Forest to live in peace.

The Whitewood Elves traded peacefully with the humans of Jeutontic for many years. The peace was shattered when the dragons established their hegemony over Cimmeria. To escape domination, Croshan and his people enacted a powerful ritual. Their skin turned jet black as their whole nation was magically altered to survive in the Underdark. As the dragons took over, Croshan and the new Dark Elves went under.

Croshan after his transformation into a Dark Elf

Croshan’s time in the Underdark quickly eroded his sympathy for the surface dwellers. During the draconian occupation, Croshan led raids on settlements for supplies, not caring which side of the Dragon War they supported. The raids continued after the war ended. Jeutontic was the main target due to its proximity to the Dark Elf home base underneath Whitewood Forest.

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Characters of Cimmeria: Aeëtes

Aeëtes as pictured in the 1963 film, Jason and the Argonauts

King Aeëtes was the son of the sun Titan, Helios, and the Oceanid, Perseis. Aeëtes founded his city, Colchis, during the Golden Age of Man before the Titans fell. King Aeëtes lived a long time due to his godly blood and due to the magic spells of his daughter, Medea. When she abandoned him, Aeëtes turned to dark magic himself to extend his life. He became an undead monster, hunted by Hades. Throughout history Aeëtes seemed to be on the wrong side of every war. This eventually resulted in his death during the First Alliance War.

During the Heroic Age, King Aeëtes was gifted the Golden Fleece. He displayed it on a tree in his castle grove, guarded by a fierce dragon. Travelers came from across the world to see and to attempt to steal the Golden Fleece. Eventually Jason and the Argonauts succeeded with the help of Aeëtes’s daughter, Medea. She prevented Aeëtes from pursuing the Argonauts by cutting her brother, Absyrtus, into pieces and discarding them as they failed away. King Aeëtes stopped to gather his son’s corpse, allowing the thieves to escape.

After his son’s murder and the theft of his city’s prized possession Aeëtes panicked and immediately sought out a way to extend his natural life. He found his answer in undeath. Aeëtes forced the city magician to transform him into a Curst. With eternity on his side, Aeëtes studied as many magical tomes as he could get his hands on in order to increase his inhumane might. He later had his eternal power increased by having himself spellstitched.

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Mo’nyoq

Mo’nyoq is a small settlement on the southern coast of the Aral Sea. The town’s people are composed of 3,000 refugees from the Second Alliance War and growing all the time. Danar and Amalius founded the town after the war to provide homes and jobs for the thousands displaced from Bradel Fields, Greshen Dale, and Phoenix, among others. Danar has taken the lead on running the town while Amalius manages the administration of Jipangu and the Second Alliance. When Danar is called away, Amalius’s squire, Endi, takes over.

The basic necessities of Mo’nyoq are still under construction. Smithy, granary, town hall, and walls, as well as a reliable supply of food and water. The need for food has brought the people of Mo’nyoq into conflict with the indigenous orc and goblin populations. The locals are experts at fishing the Aral Sea, so Mo’nyoq relies on their cooperation, willing or not, to survive. Food is brought in from the west as well, but the supply lines suffer attacks from bandits and other monsters, making that resource unreliable. While Mo’nyoq is supported from the outside the citizens are building a fishing fleet and sowing their fields with grain for future years.

The people of Mo’nyoq come from all over Cimmeria, but the majority are humans from Eastern Cimmeria. Coming from a range of different cities, the locals have little in common besides their current situation. The settlement is a melting pot of cultures, cuisines, and social rules. As the city develops its own identity, arguments are common but so too are unions of unusual pairings. As a young settlement, Mo’nyoq is unique in having few children present. Many of the colonists either have none or left them in the care of relatives in other locations. This has created an adult or vulgar atmosphere in Mo’nyoq.

Mo’nyoq is named after a real city, Mo’ynoq, previously on the south coast of the Aral Sea. Irrigation canals did by the Soviets have led to the almost complete destruction of the Aral Sea. While Mo’ynoq was once a fishing town on the south coast it is now a site of disaster tourism about a hundred miles from the Aral Sea’s receding coast line.

Aral Sea in 1989 (left) and 2014 (right)

Cimmerian Timeline Part 57

Previous: Cimmerian Timeline Part 56

We’ve arrived at the end of the Cimmerian Timeline posts! Just a little bit of housekeeping for events from the goblin cities’ history that I cared enough to put dates to. This should cover it for the important dates in Cimmeria. Woo! Next up I’ll do some touching up for the cities pages and maybe a slight restructuring of the time period splits for the timeline. I’d also like to write a Condensed Timeline page like what I did for Gurutama.

1149BCE: Poseidon and the goblin god, Crayfish, fought in Lake Astacol. Their divine battle split the earth and the Long Pearl River in two. Tomak’nax split into two cities as well.

1142BCE: Sadroston and the Phoenix engaged in a fight along the Long River. The Phoenix’s fire melted the ground along a section of the river into arcane glass.

1069BCE: The goblins of Tomak’nax built the Cableway to reconnect the twin cities.

413BCE: Barghests attacked Yuggnod and took control of the city.

410BCE: Skortwist the Bandit became the magistrate of Untalpid.

Back to the Beginning!

Cimmerian Timeline Part 56

Previous: Cimmerian Timeline Part 55

Loose ends for coming to the end of the timeline!

1115BCE: The Olympians recognized that the new toys they’d given their mortals were strong tools in the right hands and explosive mistakes in the wrong hands. To ensure the magical artifacts weren’t misused, Zeus created the Museum of Power in Nox. To guard the building, Poseidon set powerful enchantments around it and Hades brought Argus back from the dead to defend it.

742BCE: Enough vampires had arisen in Cimmeria to form a community centered in Crux. They pooled their resources to acquire blood to drink. They offered gold in exchange for blood. This collection of gold and blood grew into the Bank of Lamentation, one of the most securely guarded locations in Cimmeria.

647BCE: The blue dragons of Shacklack took advantage of the sand giant genocide to attack fire giant tribes in the desert. Without their sand giant allies, the fire giants had weaknesses in their defensive network. Many fire giants were wiped out, relocated, or swore fealty to the blue dragons.

646BCE: Chirrigar the fire giant’s tribe was wiped out. Without a home he wandered through the desert and came upon an abandoned scepter. He grasped the rod and felt tremendous power flow into him. He went to the cave of the dragon that had slain his tribe and killed it in return. Chirrigar claimed the dragon’s hoard for himself and then left Shacklack Desert to avoid retribution.

645BCE: Chirrigar spread the dragon’s wealth across Eastern Cimmeria. He told stories of a new city he was founding east of the Aral Sea.

644BCE: Chirrigar went east of the Aral Sea and planted a large piece of quartz he had found his dragon treasure hoard. The quartz grew into the stunning ice city of Dorrowsan.

520BCE: The old lich of Crux, Vectra, developed a new spell of unimaginable destruction. The magic was capable of wiping out all life within a three mile radius of the casting. Vectra demonstrated the spell and then opened negotiations with various governments to sell it. She sold copies of the devastation spell to Xoria, Persia, Ethiopia, and some of the Indian kingdoms.

Next: Cimmerian Timeline Part 57

Cimmerian Timeline Part 54

Previous: Cimmerian Timeline Part 53

King Aeëtes leads Colchis eternally, but he comes under attack by the armies of Hades every solar eclipse. I detailed some of the earlier eclipse attacks, but I’ve been leaving them behind for a while. Here’s the rest of them!

978BCE: A solar eclipse allowed Hades to attack Colchis, but he was rebuffed by King Aeëtes’s newly created stone golems. The magical protectors tore through the undead hordes.

923BCE: A solar eclipse opened the gates to Erebos and Hades sent an army for King Aeëtes’s soul. This time the army was composed of devils and demons. They tore through the golems of the city, but Aeëtes used his magic to enhance the weapons of of the common people of Colchis. Their buffed armaments were able to defeat the hellish army of Hades.

885BCE: A solar eclipse darkened the sky over Colchis and Hades sent an army of devils and undead. King Aeëtes had trained his soldiers further on how to defeat devils using blessed weapons and holy water. Luckily the sanctified weapons were effective against both devils and undead.

857BCE: Hades attacked Colchis under the shadow of a solar eclipse. He brought an unholy combination of devils and machinery to bear on the city. King Aeëtes unleashed the dragon of Colchis to destroy the machines while the trained army dealt with the devils.

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Cimmerian Timeline Part 53

Previous: Cimmerian Timeline Part 52

Tying Nomingburg after the Dragon War to Tracy’s Return and then the eventual rise of Duke Jingo.

879BCE: With Tracy gone the people of Nomingburg began elections to choose their leader, the Duke of Nomingburg.

877BCE: Nomingburg became a home base for many of the rangers in the area.

870BCE: As Nomingburg grew the different survivalist guilds competed for new members. The original guilds of arcane, divine, ki, and technological power united against the newcomer Ranger Guild.

868BCE: Duke Triceta of Nomingburg from the Ki Guild enacted laws that restricted the activities of the Ranger Guild.

856BCE: Continuing restrictions on the Ranger Guild in Nomingburg finally resulted in the guild’s effective banishment from the city.

855BCE: Without the common enemy of the rangers to unite them the guilds of Nomingburg could no longer work together. A majority could not be reached and a new Duke was not elected.

853BCE: Failed elections continued to be held in Nomingburg. Any candidate that seemed close to gaining a majority found themselves assassinated. Each of the four guilds turned to regulating their own territory within the city.

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