Tectoctar

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General Tectoctar was a Xorian general that came to prominence during Queen Idanthyrsia‘s War. She invaded Xoria in an attempt to conquer Western Cimmeria. Frustrated with King Gigontaya’s policy of inaction, Tectoctar took his army and left the kingdom entirely. He set up his own community on the edge of Danar’s Marsh. Unfortunately, Tectoctar’s use of unstable magic drove him insane shortly thereafter. He fled into the swamp never to be seen again.

Queen Idanthyrsia brought the entire Amazon nation to Western Cimmeria to escape the Persians. She set her sights on complete domination of the region. First, she subjugated Cecilia, Makotako, and Gazeara. Next was the rest of Xoria and Colchis. King Gigontaya called his armies into the field but refused to actually engage the Amazons. The two sides maneuvered around each other, neither wishing to risk everything in a single battle.

As the countryside was further destroyed by the Amazons, General Tectoctar grew frustrated with King Gigontaya’s refusal to engage the enemy. He seceded from the Xorian Kingdom and took his army north. Tectoctar settled his troops in Danar’s Swamp after receiving a sign from Zeus. Tectoctar had his lieutenant general give him mind-reading powers to keep the troops in line as they founded their new city named after him, Tectoctar. The magical surveilance worked, but it took a toll on General Tectoctar. After the town well was established, Tectoctar went insane from all the voices in his head. He fled into the swamp, never to be seen again.

Tectoctar’s eponymous town thrived after his demise. The settlement became a haven for outcasts of all races. Tectoctar exported unique goods gathered from the swamp. Unfortunately, everything fell apart when Queen Anajakaze of Xoria attacked. Tectoctar was destroyed and the ruins sank into the swamp.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)