The session was held at Avery’s house. Avery, Trajan, and Ben attended. Avery was out when we got there (He’d told us he would be). We played Soul Calibur until he showed up.

Koboldy Go North

The party was on their way back to the Rebel Base from the wolf den. The journey was interrupted by a giant praying mantis attack, but the adventurers didn’t put up with that nonsense. They butchered that poor bug. On arriving, the characters were congratulated by Major Dactirian for their good work. He removed the shock collars from the players and gave them their “freedom.”

The party thought their next mission might be to go and collect a piece of blood-red stone that the wolf prophecy referred to. They had correctly surmised that the prophecy spoke of the location where Prometheus was chained to a rock and an eagle would come to eat his liver every day (In the original myths this was in the Caucasus Mountains. I’ve changed the geography in my world, so the Caucasus Mountains no longer exist. Prometheus’s torture spot has been changed to somewhere in the Balkans instead.). Dactirian told the party that they wouldn’t be going after the items mentioned in the prophecies. First, they would collect the three other prophecies from the animal clans. He presented the party with the choice between the Bear, the Condor, and the Shark clans. The party choose the Bear and began planning their journey.

The party filled their packs with gear. Horses and ponies were picked out to carry an additional load of shared gear. The Bear clan was about a month’s journey to the north. On August 12th the adventure began! The party planned to go up Danar’s River until it turned west. Then they would head north to Sheerzen to resupply. After that they’d head to the Bear clan located at the headwaters of the eastern most fork of Danar’s River.

On the 15th the party met a barge of slave traders coming downriver. The three slavers had five slaves held captive with manacles. The slavers told the party they’d captured the slaves at the ruins of Jevanicia on the edge of Danar’s Swamp. After trading news from downriver, the party decided a guide for the area might be a little useful. They looked at the slaves and bought the strongest, Reggy, for 25 gold coins. Reggy was a miner at the Jevanicia quarry. He and the adventurers got off to a good start. They treated him a bit like a little brother and he was happy to please them.

The next day the party spotted three kobolds riding giant ants trying to sneak up on the adventurers. The kobolds rode off upon being seen. That night the kobolds returned with 5 friends during Korjak’s watch. The adventurers woke up and fought the kobolds. Stanton threw some sleep spells at the attackers to keep them under control. Wu got up and fired arrows at the riders on the ants. Sivirdm tried backstabbing ants. Korjak and Gregor stood toe-to-toe with the ants in melee. The ants bit the melee fighters and tried to sting them with their tails for acid damage. Reggy did his best with Gregor’s spare weapon, a flail, but he was not trained in flail use. Eventually, all the opponents were brought down and the heroes claimed victory. 121 GP was found upon the kobold corpses.

Blood and Priests

The day after the kobold fight the party came into a small village without a name. They stayed at the inn with a traveling merchant family. In the morning the merchant family did not come to breakfast. The innkeeper went to check on them and found them dead in their beds with two puncture wounds on each of their necks. The innkeeper ran into the village street shouting, “Vampire! We have a vampire in town! Vampire!”

The townsfolk gathered and immediately blamed the party. After all, they were the only strangers in town besides the murdered couple. The party tried to prove their innocence by going in the sunlight, but the townsfolk didn’t accept that as proof. “What about them Xorian vampires that can go around in the sun that we’ve heard about! What if you’re one of those!” The party then produced their stakes and garlic, each eating a piece of raw garlic. This was enough proof that the party was actually vampire hunters instead of vampires.

The investigation was handed over to the party of vampire hunters. Sivirdm went to search the dead couple’s room while the rest of the party questioned the villagers. Sivirdm pocketed the couple’s money and found a blood trail leading up the chimney. The other party members questioned the townsfolk about who they had never seen in the sunlight before. The only one they could think of was Father Donovan, an elderly cleric of Artemis. As a cleric of Artemis, he was up during the night and asleep during the day. No one recalled seeing him in daylight. The mob was led towards the shrine where Father Donovan slept.

At the shrine, Gregor knocked on the door. Father Donovan was slow to respond, so Gregor went in. The priest was waking up. Seeing all the townsfolk gathered through the door, he hurried. Donovan came out the door into the sunlight and… Didn’t burn up.

The party was still unconvinced, so they thrust holy symbols at the Father Donovan. Korjak and Sivirdm went into the shrine to investigate it further. Korjak heard a creaking in the rafters. He looked up and saw a little halfling vampire walking on the ceiling. The miniature vampire lunged at Korjak and the battle began.

Korjak, Gregor, and Sivirdm engaged the vampire. Reggy tackled Father Donovan, fearing what a priest who harbored a vampire would do. Stanton calmed the crowd down. Wu circled around to get a better view and prepared to shoot if the vampire came out. The vampire attempted to dominate Korjak. Upon failure it used its claws against him. Reggy slammed Father Donovan’s head into the ground, knocking him out. Gregor heard that the townsfolk were going to burn the building. He pulled Sivirdm out. Korjak got one last attack in before leaving the building. Sivirdm slammed the door shut and the shrine went up in smoke.

The vampire waited a while as the fire built up. It then realized it would die in the shrine. It burst out the door but burned up in the sun. The townsfolk thanked the party greatly for their help. The village couldn’t reward the party, but they found a spyglass, four gems, and a tanglefoot bag on the vampire’s corpse. Turning Father Donovan over to the villagers the party rode out of town. The village gained the name of Staketown after the events surrounding the vampire attack.

A day later the party saw a sailboat coming downriver. The boater stalled his boat to trade news with the party. They told him of the Rebellion’s growing strength and the vampire. The sailor told them there were giant problems in the north. He’d been up there hunting giants but found it too difficult on his own. He was heading south to Maktako to seek other adventures there. The travelers wished each other well before separating.

On August 21st the party reached the small village of Neeshvale as dusk was approaching. The farmers on the edge of town came out of their houses to look at the adventurers with sad faces before returning to their homes. In town the party saw skeletons in the streets. Townsfolk walked by quickly and pretended not to see the newcomers.

We ended there. Next time in the Rebellion sessions the players will deal with the Necromancer of Neeshvale! However, as the Rebellion has gotten about a month ahead of the Alliance half of the campaign, we’ll be catching up in the high-level half before we start on the necromancer.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

72 – Calico and Psychomortis (Part 1) Setting the Stage, Campaigns for D&D and Other RPGs

CalicoVisions tells us about his game system and setting Psychomortis. The game is constructed to challenge players and characters to look inside themselves to find what's really important to them. In the far future the Earth has suffered from the arrival of the Iris which caused vast changes across the world. PCs are trapped beneath the Earth in a vast maze known as Pandora's Labyrinth. They seek an exit and/or spiritual absolution as they survive and explore in the dark depths. The experience is simultaneous a dungeon crawl and philosophical exercise.This is the first of two episodes about Psychomortis. Calico contacted me about how the game and setting had evolved since our first recording. This is the first recording which has the original version of Calico's world and game. The second one is more refined and filled in which you can see in part 2!Psychomortis is still in the early stages of development, but its playable! If you're interested in the game you can learn more on the Psychomortis Discord Server: https://discord.com/invite/JkhpUTYMTCYou can also follow Calico on BlogSpot: https://calicovisions369.blogspot.com/And on BlueSky: https://bsky.app/profile/calicovisions.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 72 – Calico and Psychomortis (Part 1)
  2. 71 – Aaron Ryan and Dissonance/The End
  3. 70 – Sensei Suplex and Project Aurora
  4. 69 – Siix and Godstorm
  5. 68 – John and Tahlvaen