The session was attended by Trajan, Will, and Jamie. We used Google Hangouts again.

Banishing a Demon

Last time the party had retreated from almost certain doom at the hands of a powerful demon, leaving behind the military leader of the Alliance, Astyanax. Not only was Astyanax necessary for the Alliance’s victory due to his leadership position among the military, but his daughter was also a necessity to form a marriage alliance between Astyanax’s home city, Bradel Fields, and the unallied city Dalleer. Without Astyanax’s influence, his daughter is effectively a nobody. To secure Dalleer’s help for the Alliance, Astyanax would have to be brought back to life.

Astyanax was in the clutches of a demon. Bringing him back couldn’t be as simple as casting true resurrection. The demon might have his soul ensnared, such that all resurrections would fail. Additionally, Astyanax would come back without his magical gear, a necessity for a paladin of his caliber. The party reasoned that a rescue of the corpse was necessary.

However, the demon had proven too powerful to take on in a straight fight. The party decided to go do some research at their local library. After a few days they found a book that mentioned the demon, Daskirix. Daskirix was a sorrowsworn demon. He took pleasure in causing despair and mocked people when they fell apart due to his schemes. The mighty Daskirix had five weaknesses: holy weapons, cold iron weapons, sonic damage, children’s laughter, and holy water.

The party set out to gather up a few of these things for a banishment spell. Banishment magic grows stronger if the banished creature’s weaknesses are incorporated into the casting of the spell. A thunderstone was acquired for the sonic damage. Holy water for the holy water. A cold iron spear for the weapon portion. Finally, a child’s laughter was recorded in a magic mouth spell by Terroc. However, the ingredients of the banishment spell weren’t the only things the party needed to succeed. The spell still needed to get past the demon’s considerable magical defenses. Logan’s research turned up two spells that could help, spell vulnerability and assay spell resistance. A combination of the two would make getting past the Daskirix’s spell resistance a piece of cake.

The party then came up with a titanic list of buff spells they’d be casting before teleporting into the lair of the demon. Torin would be casting the banishment spell. He was able to concentrate the magical energy to cast the spell twice and hoped that would be enough. Everyone would form a circle around Torin and take turns going toe-to-toe with the demon while Torin attempted to banish it. There were also some bets made on who would die during the fight. Torin and Logan both got two bets. Preta got a bet as well. With everyone ready, Terroc teleported the party into the sewers of Bradel Fields.

Unfortunately, the teleport location they’d chosen was the space the demon was filling. They were shunted to the side and as a result, Torin was directly in front next to the demon. Readied spells started firing, but the demon resisted everything with a sadistic grin. Astyanax’s corpse was chained to the pillar in the center of the room next to the ghost girl’s corpse. The demon was torturing the corpse with its glaive. A few more spells failed to penetrate the demon’s burnished hide until Amalius threw a dominate at it. The demon finally was affected by the dominate. The demon turned with a horrid rictus as blood dripped from its glaive. Then a look of surprise and shock crossed its face as it realized it could not act to destroy these intruders!

Logan gave the demon a jab with his eldritch glaive, but Amalius told him to back off or the “self-destructive orders are not carried out” clause of the dominate power would kick in. Amalius ordered the demon to drop its weapon and stand down among a few other similar things. Unfortunately, Daskirix’s will proved exceptionally strong. He refused all orders except the one to not harm the party. With all other options exhausted the party decided Torin should just use his two banishment spells and hope for the best. Torin mustered his divine power and ordered the demon back to the lower planes. Daskirix vanished back to Erebos, screaming and dropping his glaive and a pearly white ioun stone as he left.

With the demon defeated the party argued over who should get the glaive and the ioun stone first. Amalius snatched up the ioun stone, but no one cared for the glaive after they figured out it was anarchic and unholy. The party grabbed Astyanax and the ghost girl’s bodies. They also took Astyanax’s gear which was piled in a corner of the room. As they prepared to teleport out they saw the ghost girl in the hallway. Amalius asked, “What can we do to put you to rest?”
She said, “Bury my body in the town graveyard.”
Amalius said, “We will,” as the party teleported back to the surface.

Astyanax’s body was taken to the local high priest of the Zeus, Janus. Janus told the party he could cast a true resurrection tomorrow. Astyanax’s body was allowed to lie in state for the night with multiple punctures covering it and half the face flensed off. The party rested for the night with the knowledge of a job well done.

In the morning Astyanax was rezzed. His body surged with life and the cuts were repaired, but the flensed face was not repaired. The paladin got off the altar and left saying, “I need time.”

The party discussed the strangeness of the face wound not healing with Janus. Janus theorized that since resurrection spells only bring back the subject if they were willing that perhaps the spell can only bring back part of a person, if they are unwilling to bring back the other part.

Concerned that Astyanax might be following the path of Twoface the party used some divination spells. Amalius tried first and failed. Torin’s spell succeeded. He asked, “Will Astyanax bring harm to the Alliance?”
The response was, “He is broken, but he will be made anew.”
Content with that response the party teleported back to Phoenix to report to the Alliance War Council.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

72 – Calico and Psychomortis (Part 1) Setting the Stage, Campaigns for D&D and Other RPGs

CalicoVisions tells us about his game system and setting Psychomortis. The game is constructed to challenge players and characters to look inside themselves to find what's really important to them. In the far future the Earth has suffered from the arrival of the Iris which caused vast changes across the world. PCs are trapped beneath the Earth in a vast maze known as Pandora's Labyrinth. They seek an exit and/or spiritual absolution as they survive and explore in the dark depths. The experience is simultaneous a dungeon crawl and philosophical exercise.This is the first of two episodes about Psychomortis. Calico contacted me about how the game and setting had evolved since our first recording. This is the first recording which has the original version of Calico's world and game. The second one is more refined and filled in which you can see in part 2!Psychomortis is still in the early stages of development, but its playable! If you're interested in the game you can learn more on the Psychomortis Discord Server: https://discord.com/invite/JkhpUTYMTCYou can also follow Calico on BlogSpot: https://calicovisions369.blogspot.com/And on BlueSky: https://bsky.app/profile/calicovisions.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 72 – Calico and Psychomortis (Part 1)
  2. 71 – Aaron Ryan and Dissonance/The End
  3. 70 – Sensei Suplex and Project Aurora
  4. 69 – Siix and Godstorm
  5. 68 – John and Tahlvaen