So pretty!!!
So pretty!!!

As some of you may have heard, League of Legends is coming out with a new map for next year.

The new map will be replacing Summoner’s Rift. It’s more of a visual update with additional changes to the Jungle that Riot makes every year.

First things first though! I’ve played the map and it is in fact quite pretty even on lower graphics settings.

One of the goals of the new map is to visually differentiate every zone of the map. The two bases should FEEL different.

Blue base uses a lot of straight right angles while red base uses a lot of curves. The blue minions wield hammers while the red minions wield axes.

The jungle quadrants are also differentiated. The whole upper left side now looks corrupted due to the Baron’s vile influence on the terrain. The left blue side is rocky and barren. The top red side is dry and desolate. The right blue side is ancient and mysterious. The bottom red side is lush and green.

At least in theory. My experience was that the top and bottom sides felt noticeably different than each other and different from the blue sides. Unfortunately, the two blue sides did not feel different from each other.

The jungle minions have been changed as well. The four basic old camps consisted of Wraiths, Wolves, Golems, and the Wight. Now those are Birds, Wolves, Golems, and a Big Frog. Riot gave them some madeup names that I probably won’t ever use.

The buffs have also changed. The Blue Golem is now called the Sentinel and the Red Lizard is called the Brambleback. The Sentinel is almost the exact same as the old Blue Golem. His little lizard buddies have been replaced by smaller rock buddies though.

The Brambleback looks quite different. It’s more like an animated thorn bush than a Lizard Shaman. Its little buddies have been similarly changes to little thorn bushes.

Another change was to the walls. Riot made it so the width of a wall is roughly matched by its apparent height to give you a clue on whether you can jump the wall with an ability or Flash. If its too high, you can’t! Pretty simple addition for clarity’s sake. Riot loves clarity.

Those are all cosmetic changes. Maybe they changed the buffs that Nunu gets from minions as well, but I don’t know yet. The true gameplay changes come at Baron and Dragon.

They both fight a lot differently. If you played Ascension then you already got a glimpse of where Riot hopes to take boss fights. The Ascendant Xerath had attacks with zones you could dodge out of with good reflexes. The same is true for Dragon and Baron.

Plus, both have a knockback now which will make it harder to sneak these objectives over the wall. They’ll knock you into the river at some point and the opposing sides wards will see you there if they weren’t granting vision of the pit.

Overall, the map was a great visual upgrade with very few gameplay changes. There are more gameplay changes coming, but right now those are restricted to the PBE. We’ll have to wait and see on those! Or you can check out videos on Youtube like I have.

I’m excited for the new map and I hope you are too!

-Mister Ed

One response to “New League of Legends Map”

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    […] started doing more RPG reviews which I guess are more popular content than I was expecting. My New League of Legends Map content absolutely exploded, but sort of for the wrong reasons. I wrote that article in 2014. The […]

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

70 – Sensei Suplex and Project Aurora Setting the Stage, Campaigns for D&D and Other RPGs

Sensei Suplex joins us to talk about his campaign, Project Aurora. Suplex started Project Aurora in college with some friends. They agreed to have a few different campaigns done by different DMs to all exist within the same shared world. Suplex transitioned to paid DMing and the world expanded beyond that into a huge RPG experience with dozens of DMs and thousands of people playing, all in a shared universe.With such a large pool of players and DMs there's a decent effort to match groups in style, tone, and schedule so that everyone is happy with what they're doing. There are full campaigns and pickup West Marches style adventures as well. Sensei Suplex believes in matching what players want with his DMing style. Thus the world/universe for Project Aurora is varied with different cultures, technology levels, and themes for whatever a particular group is interested in playing.Sensei Suplex also has a YouTube channel with some great videos on how to be a better DM. The most popular of those videos being one on how to create something the TTRPG equivalent to the Nemesis System from the Lord of the Rings: Shadow of War video game. https://www.youtube.com/watch?v=3aSJ145y2hASensei Suplex also recommended a Ginny Di video on paid DMing that you can talk a look at here: https://www.youtube.com/watch?v=_M0M-j1ruZQIf you'd like to learn more about Sensei Suplex, his YouTube videos, or Project Aurora, it's all available from this link: https://beacons.ai/senseisuplexOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
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