The killing stroke is at hand!
The killing stroke is at hand!

Beating Heroic Gluth was a pain in the butt.

Heroic Gluth has three advantages over you.

First, he starts with a Unstable Ghoul and a Zombie Chow.

Second, his hero power activates every turn for free and reduces the health of all your minions to 1.

Third, his Jaws weapon card is freaking broken and terrifying.

Dealing with Gluth’s first two advantages is easy enough, but the game will be decided by how you overcome the Jaws card.

At first I tried a freeze Mage deck. I was hoping to get a Water Elemental down and just constantly attack Gluth with it. He’d always be frozen and I’d never have to worry about his Jaws.

Turns out its harder to keep a 1 health Water Elemental alive than I originally thought. Let alone survive to get it on the board against Gluth.

So I abandoned the freeze Mage and switched to a funky Priest deck. Here’s the deck list:
Circle of Healing x2
Mind Vision x2
Acidic Swamp Ooze x2
Youthgul Brewmaster x2
Shadow Word: Death x2
Thoughtsteal x2
Coldlight Oracle x2
Shadow Madness x2
Auchenai Soulpriest x2
Dark Iron Dwarf x2
Wailing Soul x2
Holy Nova x2
Holy Fire x2
Argent Commander
Cabal Shadow Priest x2
Alexstrasza

To avoid losing you either need Gluth to not draw his Jaws or you need to draw an Acidic Swamp Ooze.

Coldlight Orcale will help you find what you need faster and Youthful Brewmaster will give you the Ooze back to use again when Gluth plays another Jaws card.

Gluth will probably build a large minion army. I wiped his out with an Auchenai Soulpriest/Circle of Healing combo.

I’d taken a lot of damage from his horde of minions, but most of them were Zombie Chow. I gained 20 life in one turn!

The two best ways to reduce Gluth’s life are Alexstrasza and stealing Gluth’s Jaws with Thoughtsteal or Mindvision.

There are a few derpy things in this deck that I wouldn’t repeat.

Stealing minions with Shadow Madness and Cabal Shadow Priest was occasionally useful, but I think something like Shadow Word: Pain or Magma Rager would have worked better.

Dark Iron Dwarf was also a bit off. I don’t think I ever played one. Every other card I had in my hand was always a better choice. I wouldn’t include that again.

Finally, Wailing Soul. The intent of this card was to silence Gluth’s health debuff. After the debuff is silenced you can attack with your minions and destroy Gluth’s stuff without trading. On Gluth’s turn he uses his hero power once more and all your minions are back at 1 health without having really lost anything from the earlier trade.

While the Wailing Soul play made sense, I was never in a position to make those trades. I played the Wailing Souls in the deck only when I needed a body on the board.

Some good cards would be Sludge Belcher and Mind Control Tech. Both of those give you two good minions on the board for the price of one card.

Anyways, the deck worked, but not on my first try. Took me awhile, but I put a leash on that zombie dog and took him for a walk!

-Mister Ed

One response to “Heroic Gluth”

  1. Heroic Kel’Thuzad | GoCorral Avatar

    […] bosses of Naxxramas. My other Heroic boss guides can be found here: Maexxna, Patchwerk, Globbulus, Gluth, Thaddius, Sapphiron, Everyone […]

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

72 – Calico and Psychomortis (Part 1) Setting the Stage, Campaigns for D&D and Other RPGs

CalicoVisions tells us about his game system and setting Psychomortis. The game is constructed to challenge players and characters to look inside themselves to find what's really important to them. In the far future the Earth has suffered from the arrival of the Iris which caused vast changes across the world. PCs are trapped beneath the Earth in a vast maze known as Pandora's Labyrinth. They seek an exit and/or spiritual absolution as they survive and explore in the dark depths. The experience is simultaneous a dungeon crawl and philosophical exercise.This is the first of two episodes about Psychomortis. Calico contacted me about how the game and setting had evolved since our first recording. This is the first recording which has the original version of Calico's world and game. The second one is more refined and filled in which you can see in part 2!Psychomortis is still in the early stages of development, but its playable! If you're interested in the game you can learn more on the Psychomortis Discord Server: https://discord.com/invite/JkhpUTYMTCYou can also follow Calico on BlogSpot: https://calicovisions369.blogspot.com/And on BlueSky: https://bsky.app/profile/calicovisions.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
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