The elves of Gurutama live in the Lower Maw.
The elves of Gurutama live in the Lower Maw.

Previous: An Overview of Gurutama Part 6

Last time I mentioned that the elves allied with the dwarves against the human Najar Empire.

Elves are typically enemies of dwarves in high fantasy. Which is strange because they are both “good” races in D&D.

Tolkein started this trend by making dwarves and elves good, but having them disagree on nearly everything.

Tolkein’s dwarves and elves disagree on how to wage war, on how to act socially, on what professions are honorable, etc.

I controlled the elves and the dwarves in our Dawn of Worlds game, so I decided to change that rivalry into a partnership.

But first! Where did the elves come from?

Our first four races were based around the four elements. Water for merfolk, air for avians, fire for humans, and earth for dwarves.

The second set of races only had three positions in it. One of my friends became too busy to keep playing the game and dropped out (resulting in his race, the avians, becoming a subject population).

The new set of three was based off of the Hindu Trimurti, Brahma the Creator, Vishnu the Preserver, and Shiva the Destroyer.

The elves represent creation. Everytime I had the elves do something I always tried to tie it into creation.

The elves built many of the wonders of the world that exist in Gurutama.

This also allowed me to stay within normal elf stereotypes. They live in the forest, are good with magic and bows, and they make beautiful things.

In our Dawn of Worlds game, the elves showed up and began expanding through the Halusho Forest, seen above.

The elves joined the dwarves against the Najar humans because they also thought it was the right thing to do. Demons should be sent back to Hell after all!

The elves created the port city of Cyflenwi at the upper left of the posted image. This city supplied the dwarven invasion of Najar.

The city was subsequently taken over by the merfolk and handed back to the Najar humans under some treaty or another. The details on it are a little hazy, just like everything else when you look too closely at the Dawn of Worlds game.

After Cyflenwi was taken over the elves became more independent from the dwarves. I’ll talk more about the rest of the elves history in my next blog post on Gurutama.

-Mister Ed

Next: An Overview of Gurutama Part 8

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

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73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
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