D&D is typically played with everyone in the same room or on the same video call if you’re my group.

The DM plays out the action and all the other players interact with each other and the DM.

Sometimes a change is needed.

What if one PC scouts ahead and the DM doesn’t want the other players to share the information that PC gets?

You could trust the players to only act on information their characters would know, but its difficult to rely on that. It’s easy for the DM and the players to forget where the line between character knowledge and their own knowledge is.

The problem is easily solved by restricting such knowledge.

When a player scouts the next room in a dungeon without the others the DM will take him into the other room with his character sheet and dice.

The player then explores the room on his own.

If there’s a monster in there, he has to fight it on his own. He can still call for help to the others, but they won’t necessarily hear him.

If there’s treasure in the other room, the PC could claim it for himself and not tell the others what he found. Golden chalice? Sweet! Since the PC found it on his own, he doesn’t need to share.

At the end of this week’s session I took one of my players into the other room (separate video call).

His PC hadn’t gone into another room, but instead was taking a vacation separate from the other PCs.

Not as exotic as a fancy golden chalice in the other room of a dungeon, but it was still something we felt should be separate.

The other PCs wouldn’t know what happened there unless they are told. Additionally, watching it probably would’ve been boring for them and disruptive for the player whose PC was there.

That’s all for tonight!

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

71 – Aaron Ryan and Dissonance/The End Setting the Stage, Campaigns for D&D and Other RPGs

I talked with Aaron Ryan about two of his book series, Dissonance and The End.Dissonance is a near future world where aliens have attacked, killing most humans and animals on Earth and driving humans into hiding underground. Humans finally develop technology to fight back and the war enters a new stage while the characters also struggle to determine the motivation for the alien invasion and nefarious actions of the government.The End is a Christian End Time series based loosely on the events described in Revelations. A man calling himself Nero has risen to rule over the world and he has outlawed Christianity. Robots called Guardians hunt Christians throughout the world, murdering them on the spot if they don't recant their faith. A resistance movement works in the shadows against Nero, but things aren't looking good for them.We talked about the basics of those settings along with how they could be adapted for RPG campaign settings. My main recommendations were Ashes Without Number, Spire, and Blades in the Dark.If you're interested in reading Aaron's books you can find them at most any bookstore or library. Both of the series are also being adapted into movies, but aren't publicly available yet. Aaron's website is https://authoraaronryan.com/ for the latest updates on his work. Next up for Aaron is the Talisman series that covers events within the "Aaronverse" in the decades between Dissonance and The End.Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 71 – Aaron Ryan and Dissonance/The End
  2. 70 – Sensei Suplex and Project Aurora
  3. 69 – Siix and Godstorm
  4. 68 – John and Tahlvaen
  5. 67 – John and Blittle League Blaseball