D&D is typically played with everyone in the same room or on the same video call if you’re my group.

The DM plays out the action and all the other players interact with each other and the DM.

Sometimes a change is needed.

What if one PC scouts ahead and the DM doesn’t want the other players to share the information that PC gets?

You could trust the players to only act on information their characters would know, but its difficult to rely on that. It’s easy for the DM and the players to forget where the line between character knowledge and their own knowledge is.

The problem is easily solved by restricting such knowledge.

When a player scouts the next room in a dungeon without the others the DM will take him into the other room with his character sheet and dice.

The player then explores the room on his own.

If there’s a monster in there, he has to fight it on his own. He can still call for help to the others, but they won’t necessarily hear him.

If there’s treasure in the other room, the PC could claim it for himself and not tell the others what he found. Golden chalice? Sweet! Since the PC found it on his own, he doesn’t need to share.

At the end of this week’s session I took one of my players into the other room (separate video call).

His PC hadn’t gone into another room, but instead was taking a vacation separate from the other PCs.

Not as exotic as a fancy golden chalice in the other room of a dungeon, but it was still something we felt should be separate.

The other PCs wouldn’t know what happened there unless they are told. Additionally, watching it probably would’ve been boring for them and disruptive for the player whose PC was there.

That’s all for tonight!

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

74 – Kylie and Fallout: Garden of Atom Setting the Stage, Campaigns for D&D and Other RPGs

The Fallout TV show has ended, but you can still get more Fallout in your life with TTRPGs!Kylie talked with me about her actual play campaign, Fallout: The Garden of Atom. The show follows Pete and Reed as they leave their Vault in Florida. They travel towards Orlando in search of Pete's father who left Vault 71 a few years previously. Along the way they meet the wasteland survivor, Ruthie, and the Mrs. Nurse robot, Hawke. The campaign is played using Modiphius's Fallout 2d20 system, the perfect TTRPG for the Fallout universe.You can listen to the Fallout: The Garden of Atom show on Kylie's YouTube channel: https://www.youtube.com/playlist?list=PLMlGSIdwPJnmOAps3VvZXwjJUWgo_pLAQIf you like more shows like that you can find more about them on the Dicescape website: https://www.dicescape.com/And for everything Kylie, check out her Linktree and various socials: https://linktr.ee/kriticalroseAlso if you want to try out the official Fallout 2d20 system made by Modiphius, check it out on their website: https://modiphius.net/en-us/pages/fallout-the-roleplaying-gameOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 74 – Kylie and Fallout: Garden of Atom
  2. 73 – Duncan and Extraordinary Locations
  3. 72.5 – Calico and Psychomortis (Part 2)
  4. 72 – Calico and Psychomortis (Part 1)
  5. 71 – Aaron Ryan and Dissonance/The End