D&D is typically played with everyone in the same room or on the same video call if you’re my group.

The DM plays out the action and all the other players interact with each other and the DM.

Sometimes a change is needed.

What if one PC scouts ahead and the DM doesn’t want the other players to share the information that PC gets?

You could trust the players to only act on information their characters would know, but its difficult to rely on that. It’s easy for the DM and the players to forget where the line between character knowledge and their own knowledge is.

The problem is easily solved by restricting such knowledge.

When a player scouts the next room in a dungeon without the others the DM will take him into the other room with his character sheet and dice.

The player then explores the room on his own.

If there’s a monster in there, he has to fight it on his own. He can still call for help to the others, but they won’t necessarily hear him.

If there’s treasure in the other room, the PC could claim it for himself and not tell the others what he found. Golden chalice? Sweet! Since the PC found it on his own, he doesn’t need to share.

At the end of this week’s session I took one of my players into the other room (separate video call).

His PC hadn’t gone into another room, but instead was taking a vacation separate from the other PCs.

Not as exotic as a fancy golden chalice in the other room of a dungeon, but it was still something we felt should be separate.

The other PCs wouldn’t know what happened there unless they are told. Additionally, watching it probably would’ve been boring for them and disruptive for the player whose PC was there.

That’s all for tonight!

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)