Vampire Physics

That’s a picture of my favorite vampire, Spike. He’s a recurring villain/anti-hero from Buffy the Vampire Slayer. I always like anti-hero characters and Spike is one of the better ones. He starts off as a villain, but fails spectacularly at that. He then tries his hardest to reform and become a hero, stumbling and falling all the way until he martyrs himself to save his love, Buffy.

Vampires are a very mutable part of our culture. The rules that define vampires change depending on which story you’re reading or watching. My dad and I refer to these rules as the “physics of the story.” Magic can have physics or superpowers can have physics or a particular type of monster can have physics. The important part of physics in a story is consistency. If the vampires can shoot lazers from their eyes, that’s fine as long as they all have that power or its absence is explained.

Vampire physics are consistent in most stories about them, but horribly inconsistent if you look at different stories.

Twilight vampires are supernaturally fast and strong, sparkle in daylight, need to be ripped apart and burned to be killed, and each individual vampire has a superpower of some kind.

Buffy vampires are strong and burn in daylight or when exposed to sanctified objects such as a cross or holy water. Buffy vampires turn to ash when a stake goes through their hearts, cast no reflection, and need to be invited into private residences before entering them. 

I might be remembering this one wrong as its been a long time since I’ve seen this movie. The vampire in Vampire in Brooklyn (Eddie Murphy in a classic gory vampire movie if you’re interested) has super speed, super strength, the ability to magically charm people, some sort of sixth sense, and the ability to create zombie-like servants.

In D&D, vampires are strong, fast, fear sanctified objects and mirrors, can’t cross running water unless in a boat, and are killed by decapitation or staking in the heart (but will return if the head is reattached or the stake removed). D&D vampires can also turn into a bat or a wolf and summon such creatures to do their bidding as well. D&D vampires can turn into mist, must sleep in coffins, can magically charm people with a glance, and can walk on walls.

All of these are part of the vampire myth and each is consistent within each story, but it becomes difficult when new vampire stories come out to discern what the rules will be. The sparkling vampires in Twilight were a new thing for a lot of people. Dracula isn’t killed by stakes in Van Helsing but can only be killed by werewolves. Another part of the vampire myth is a constant feud with werewolves, present in Twilight, Van Helsing, and Underworld.

That vampire-werewolf connection is actually pretty interesting. One of the theories is that vampire and werewolf stories started when rabies first reached Europe. People didn’t know what it was. All they saw was a bite turning a normal person into a beast of some kind whose bite would also transmit the disease. These people started being called vampires and werewolves (possibly even the same word that shifted pronunciation).

Anyways, I’m thinking about all of this because I’m writing about vampires in my True Colors Hornblower story. I’d like the vampire physics to be consistent, but I haven’t nailed down which rules I’d like to use. I’ll probably closely follow Buffy as that’s the story where my favorite vampire lives, but I’ll ditch those restrictions if they don’t fit the story.

That’s all for tonight!

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)