Cimmerian Timeline Part 4

Previous: Cimmerian Timeline Part 3

1070BCE: Human raids into Eastern Cimmeria discovered that the Orcs now staunchly defended the Goblins.

1068BCE: The Conclave declared war against the Orcs and their new Goblin allies. Halfling slingers and Humans riding chariots brought the Conclave victory in set-piece battles. The Conclave sold prisoners of war into slavery, both Goblin and Orc alike.

Hades marched upon Colchis once more. Aeëtes fought the undead off with a combined army of trained soldiers and Goblin slaves used as shock troops.

1065BCE: The Human attacks pushed the Orcs and Goblins further east. Meanwhile, the Goblins integrated into the Orc tribes and switched from their old pantheon to worshiping the Olympians alongside the Orcs.

1050BCE: Time passed and the borders between the Conclave, the Orcs, and the independent Goblins stabilized. One hundred years of war resulted in the defeat of the Goblin gods and their absorption through syncretism into the Hellenic pantheon. The Olympians began to entertain themselves with their new sandbox full of people.

1049BCE: The Olympians longed for the exciting times prior to the Trojan war. What was so great about the Heroic Age? Monsters! The Olympians dredged up all sorts of monsters from Tartarus. Trolls, sea serpents, krakens, giants, chimeras, basilisks, beholders, lycanthropes, dinosaurs, and even dragons! All of these beasts and more were set upon the mortals of Cimmeria.

1047BCE: The new dragons of Cimmeria found the spartoi soldiers that sprouted from their planted teeth severely weakened in form but extremely loyal to the dragons themselves. These new soldiers were dubbed Kobolds.

1046BCE: A red dragon named Kenderax attacked Fangaroot along with thousands of Kobold soldiers. Kenderax incinerated Karnafaust in the initial attack, preventing any organized defense against the draconic invasion. Without leadership the Dwarven citizens fled south.

1045BCE: The new sea monsters in the Caspian all but ended the fishing industry. Certain death awaited any ship that goes more than a few dozen feet from shore.

1044BCE: Orc culture always promoted physical combat as a rite of passage for the young. After the end of the Goblin War young Orcs had started fighting each other to prove their worth. The elders of the tribes saw the self-destructive path this would lead the Orc race down. They directed the violent energy of the Orc youth outwards instead of inwards, specifically towards the Shacklack Desert. Many Orcs traveled into the Shacklack to slay the myriad of monsters there.

-GoCorral

Next: Cimmerian Timeline Part 5

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Harbinston

Harbinston isn’t nearly as politically important to Cimmeria as the other cities I’ve detailed. It is a small village on the border of the territories influenced by Bradel Fields and Dalleer. I wrote a description of the out of the way town because a series of adventures I ran for my players was based in the village. Maybe the village will be important in my current campaign and maybe it won’t. Time will tell!

Harbinston

Harbinston is a small town of little more than four hundred people. The town sprung up as a trading stop between Dalleer and Bradel Fields. Merchants and traders traveling on the Black River would stop at the easy banking spot close to Robber’s Canyon. As trade increased along the river it also increased the number of robbers from which Robber’s Canyon gets its name. Many of the townsfolks had two lives, one of theft, and another of reprovisioning their victims. No concrete evidence of the duplicity was ever discovered, but the traveling merchants eventually grew suspicious and switched their method of travel to caravans along the eastern shore, safe from the robbers’ ambush tactic.

Harbinston’s large bandit population was a result of no administrative control in the town. No system of government controlled the town and for a long time both Dalleer and Bradel Fields claimed the small town as their own. The dual claim caused a standoff where neither city sent representatives to the town as doing so might spark a war between the two larger city-states.

About sixty years ago a group of adventurers did take an interest in cleaning up the town and cleaning out the nearby dungeons. The adventurers provided a steady flow of income to the villagers from the dungeons they raided. Highwaymen moved back to town and reopened their old shops to draw the heroes’ attention, greatly reducing bandit activity. The peace did not last forever. Eventually the adventurers retired to various mansions they had built close to the town and the highwaymen came back to prey on what little river traffic remained. One of the adventurers, Burne, even led the bandits for a time.

When the adventurers retired Harbinston lost its temporary protection against the many different monsters and creatures that have chosen to live around it. The town had no real guardians to act as predators for the monsters of the world, so every beast imaginable invaded the area surrounding the little village. Constructs, undead, plant monsters, mutated beasts, trolls, minotaurs, and even a dragon with its kobold servants moved to the fertile and previously unsettled fields around Harbinston. The dragon, called Joker, took a maiden from the town every decade.

To make matters worse two decades ago Harbinston had an outbreak of the plague. Without an experienced enough cleric to cast remove disease, the town sought help from Dalleer. Surprisingly, Dalleer agreed to send some strong clerics and medical supplies downriver and for once it looked like the town would have a lord to protect it. Unfortunately, due to a misunderstanding, the town’s bandits attacked the medical barges. The medicine was not lost because of the strong guards Dalleer had hired, so the sick people in Harbinston were saved. The same could not be said for the dozens of young men who lost their lives in the foolish battle. Diplomacy with Dalleer was broken off after the incident.

The same guards who killed so many of Harbinston’s men to defend the medicine took it upon themselves to remove the other afflictions that plagued the town. They slew Joker and freed the maidens he had taken as his captive wives. The guards cut a bloody swath around the town, removing every monstrous threat for miles, save the kobold servants of Joker who were left to their own devices.

The town began to thrive again after the monsters were slain. With the bandits gone as well, trade resumed. Only the occasional kobold attack interrupted the town’s resurgence. During the recent negotiations between Bradel Fields and Dalleer, Bradel Fields agreed to cede all claims to Harbinston in exchange for Dalleer’s entrance into the Second Alliance War against Xoria. Harbinston now has official protection from a large city-state as well and it seems could never be brighter for this small settlement in the wilderness.

Most of the original band of heroes that protected the town are now long dead. The remaining hero, Sherlock the Warlock, built a tall tower for himself a day’s journey outside of town. He hasn’t left the tower in decades. Adventurers visit him occasionally and tell tales of all manner of strange things in the tower. Sherlock appears very knowledgeable if knowledge is what you seek. The adventurers who have gone to the tower also say that the old wizard has lost his mind.

-GoCorral

Balin’s Holt

It's hard being an anti-magic city in a high magic setting.
It’s hard being an anti-magic city in a high magic setting.

The little town of Balin’s Holt was originally a large city called Fangaroot. Fangaroot had high crop yields and was very prosperous due to the healthy silt of the Black Lake the city. A Green Dragon, Kenderax, desired all the wealth the people of Fangaroot had acquired. This Dragon organized all the Kobolds in the Kobold Lands to the north of Fangaroot. They attacked and in the process Fangaroot’s physical shell was destroyed. Kenderax was slain by the Dwarven paladin, Shalein, before the citizens of Fangaroot abandoned the city to the Kobolds and fled south to found Dalleer.

In 616 BC, 430 years after Fangaroot fell, a descendant of Shalein, named Balin, decided to reclaim the city for his family’s honor. He led a band of like minded people against the Kobolds and managed to defeat them with Balin’s magical abilities and a Halfling scouting brigade led by Terry, the accomplished rogue, who disarmed the Kobolds’ strategically placed traps.

Balin headed the council of the new city and named it after himself when the councilors rejected using Fangaroot as the name again. Balin ruled fairly for many years and he never had a serious opponent in the annual elections for head councilor. Balin developed a strong friendship with Terry; but, with Terry’s unfortunate death, Balin became a recluse. He no longer attends the council meetings and is the leader only in title. He is only seen for the hour of midnight in the Dragon’s Den pub on the south of town looking out over the lake. The pub is named Shaelin’s Glen after Balin’s ancestor. When he goes there many people ask him sage questions that only he knows the answer to. Balin is also he only person licensed to sell or buy magic items in the city, making midnight hour at the Dragon’s Den very popular for the right kind of person.

With Balin gone the council has begun to increase taxes for scientific pursuits. Arcane magic is not very well thought of in Balin’s Holt. The people there see it as only destructive. They instead hope to use nature’s normal laws instead of manipulating them to create fire or lightning. Magic is not outlawed in the city, but it is pretty close to it. Magicians are constantly watched by the Forsakers, a group of secret police who forsake magic of all kinds and in doing so gain some immunity to it. Detection spell are punished as trespassing in people’s minds. Any crime committed with magic is punished doubly than if done without magic.

In contrast, divine magic is generally accepted by the people in Balin’s Holt. It saved their ancestors from the dragon, Kenderax, and they have continued to trust completely in it. Detect spells are still not allowed by divine casters. It is believed that if evil is to be punished it must reveal itself in an obvious manner first. The temple in Balin’s Holt is large enough for two times the 6,000 people who live there and services are attended by almost everybody in the city on every holiday and full moon.

Balin’s Holt has a port on the Black Lake where trade is done with the other small towns to the north and with the large cities to the south. The lake is black because of the charcoal deposits created during the Titanomachy just upriver. This doesn’t taint the water, but instead acts as a filter for the water making it very clean. The people of Balin’s Holt are offended at the smell of most people in the rest of the world because they bath at least every three days. The charcoal also fertilizes the ground near the lake making Balin’s Holt’s crops larger and juicier than any other city’s. The specialties of the town are root vegetables and squash.

A thieves guild was formed in Balin’s Holt by Terry. It was sanctioned by the town as long as they did not steal from anybody poor, were seen while stealing, or if any tax money was taken. Since Terry’s death and Balin’s eventual departure from the council the thieves guild has become more of a scientists guild. They are no longer allowed to steal things in any way at all. The thieves now research new technologies that will benefit the public.

Many works of art are produced in Balin’s Holt. The city’s most famous piece is in the center plaza. It is a large painted marble miniature of the battle in which Kenderax was slain. The whole thing is fifty feet in diameter with each man in it being about a foot tall. Other masterpieces can be seen throughout the city and many people who wish to be artists for their trade come here to be indentured.