Torngar

Torngar

Torngar reigns over the Mountain Dwarves from his seat at Highhold. He is a gruff old man, but skilled in the arts of statecraft and war. In his youth he spent his time with a group of dragon-slaying adventurers, but he has long since settled down. Additionally, as wielder of the Fierce Axe of Dwarvish Lords, Torngar rules and commands all dwarves.

When the Fierce Axe of Dwarvish Lords was reclaimed from the Xorians a Kingsmoot was called. Torngar invited the other Kings to the Mountain Dwarf capital of Highhold. The meeting was held there to decide which of them would wield the Fierce Axe and preside over a united dwarven people. Torngar won the Axe by promising aid for the Alliance to King Dainlin, the Generalship of the army to Deekgaon, and the reclamation of the Duergar homelands to Sandil.

The dwarven army assembled in the Underdark. They pushed into the West and reclaim the tunnels taken over by the Xorians and their undead creatures. King Deekgaon led the vanguard as promised with Torin providing divine support. The war in the Underdark continued after the Second Alliance War’s conclusion. Torngar led his people to success in the end and their ancestral homes were reclaimed. A period of peaceful reconstruction followed before new forces threatened the united Dwarven Kingdom.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora