Location

Lizardfolk live in and around the waterways of Cimmeria. The most popular locations are Danar’s Swamp, Demeter’s Garden, and the Aractrashan Jungle due to the high number of crisscrossing tributaries in those regions. Lizardfolk live around all of the many rivers in Cimmeria, but there are higher concentrations around the Black River and the Long River. Troglodyte populations roughly mirror their aboveground cousins with tribal communities located below these same spots in the Underdark.

Relations with Other Races

Lizardfolk don’t get along well with other races due to their alien family and tribal structures. They have an adamant hatred for elves and view most of the other Conclave races as tasty. Some halfling traders have managed to form amicable trade relationships with lizardfolk tribes. Unfortunately, these partnerships are often upset by the rise of a new tribal chieftain. Halfling traders must be careful lest their regular trading partner abandon the partnership to claim a short snack.

Outside of the Conclave races, lizardfolk get along decently with goblins and orcs. While they rarely cohabitate in the same locations, they can build trust over generations. Each group stays in their own space with trade unifying them and occasional aid offered as needed. Lizardfolk also have a tendency to attach their tribes to a dragon as a patron and leader. It is common for some ancient dragon blood to flow in the veins of a lizardfolk tribe.

Common Deities

Lizardfolk’s homes in areas with water and nature lead them to worship gods associated with those pieces. Their most frequent patrons are the river gods and naiads that rule the freshwater areas of Cimmeria. Lizardfolk shamans often align themselves with Pan due to his power over natural spaces. The lizardfolk of Demeter’s Garden worship her as that wetland is her domain in Cimmeria. Lizardfolk that abandon the race’s opportunistic cannibalism for a more proactive approach find themselves drawn to the monstrous gods of Typhon and Echidna. No matter the deity, lizardfolk religious rites are simple, offering a bit of food and drink to the gods by pouring into the waters before a meal.

Place in Adventuring

Lizardfolk are more often foes than allies for adventurers. Their strong physique and humanoid intellect make them more threatening than the average monster. Couple that with their command of watery terrain and lizardfolk are dangerous creatures when encountered in their own element. Beginning adventurers should steer clear of lizardfolk territory if they don’t want to be ambushed and eaten. Once an adventurer has a bit of experience under their belt, they can tackle the crafty challenge of lizardfolk predators.

Lizardfolk do occasionally break away from their tribes to become adventurers. They tend to venture out in small groups of clutchmates that hatched around the same time. These groups focus on the experience and novelty of adventuring over moral or extrinsic rewards. They adventure for the joy of discovering new places and finding new friends. Lizardfolk adventurers favor the barbarian, ranger, and druid classes. Barbarian and ranger due to the natural physical power and ranger and druid due to their affinity for the wild places of the world. A lizardfolk adventurer is a strong ally for an adventuring group, providing a tough front-line in combat and a fresh perspective on the social webs that are so often invisible to those caught within them.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)